Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Hasbro Interactive
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Hasbro Interactive were an American video game production and
publishing subsidiary of Hasbro, the very large game and toy company, Hasbro
Interactive were active in the video game industry for six years from 1995 to
their eventual sale in 2001 to Infogrames.
Based out of Alameda, California and Chapel Hill, North Carolina
Hasbro Interactive were formed in late 1995 in order to compete in the rapidly
growing games industry, using the various IP’s that their parent company Hasbro
already had with the likes of Monopoly and Scrabble which had already been
successful for other developers namely Virgin Interactive.
With the vast experience of Hasbro when it came to games, the
switch to video games seem like a natural choice for the company and a great
chance to increase the companies revenue. Starting out with the 1995 adaption
of one of Hasbro’s most famous board games Monopoly.
Adaption of Monopoly for Windows, Windows 3.x and Macintosh in 1995 was one of the first Games Hasbro Interactive were involved with
The adaption for Windows, Windows 3.x and Macintosh was a complete
reproduction of all aspects of the board game with the game able to represent
player movements as 3D animations, a nice touch was the ability to deactivate
these, the game also supported up to six players at once as well as being able
to player multiplayer over the internet. Generally the game was well received
full marks from Computer Gaming World in
February 1996 calling it a big improvement over previous versions.
1996 saw Hasbro Interactive bring two additional Hasbro board
games to home computers and consoles the first was an adaption of Othello,
while the second was one of the most recognised board games around in
Risk, this was also an important milestone for Hasbro Interactive with Risk
releasing on the recently released Playstation to generally positive reviews
scoring multiple 80+ scores, there was however a few stinkers thrown in
NowGamer only scoring it at a 35, while French publication Génération 4 could
only stump up a 17/100.
Risk one of Hasbro's most well known IP's this adaption was released in 1997
1997 saw strong growth for Hasbro Interactive with revenues
increasing by 145% from $35 million dollars up to a very healthy $86 million
dollars. No doubt that a decent amount of that was from the increasing releases
for the Playstation with Monopoly selling and estimated 1.5 million copies,
however it was Frogger a remake of the 1981 Konami game that really saw profits
spike even with the game not reviewing especially well it proved a commercial
success with the game selling 3.3 million copies in North America alone and
becoming one of the best selling Playstation game of all time, with the PC
version selling another estimated half a million copies as well.
The 1997 release of Frogger was a remake of the Arcade original
Frogger proved to be one of Hasbro Interactive's most successful titles and went on to be one of the best selling Playstation titles of all time
It was in this time that Hasbro Interactive embarked on a internal
and external development which would see the companies profits increase
massively starting by the acquisition of smaller publisher Avalon Hill for only
$6 million dollars this would also give them access to an addition 300 IP’s
that Avalon Hill owned. They also purchased publisher MicroProse in the same
year for $70 million dollars with 1998 seeing Hasbro massively increase their
profits again to $196 million dollars.
1999 saw Hasbro Interactive publish the successor to the 1994
published MicroProse game Transport Tycoon which the rights they acquired the
year before, titled RollerCoaster Tycoon it would become the best selling PC
game of 1999 and would spawn several sequels and expansions over the future
years with the IP having an entry as recent as 2016 with RollerCoaster Tycoon
World.
Release in 1999 RollerCoaster Tycoon was the successor to MicroProse's 1994 Transport Tycoon
The rapidly increasing in size Hasbro Interactive had a very busy
1999 publishing a substantial number of games on PC and console a remake of
Civilisation II called Civilization II: Test of Time which did not go over well
with critics and fans of the Civilisation series. 1999 also saw a few Arcade
classic receive the 3D treatment Centipede, Q*Bert and a remake of Atari’s
classic Pong, renamed Pong The Next Level all three received a mixed reception
from critics.
Even with some of their published games being moderately received
Hasbro Interactive continued to grow with estimates putting the company on
course to make $1 billion dollars revenue by 2002. however 1999 also saw the
first signs of a downturn for Hasbro at a time when they had just become the 3rd
largest publisher even so a $74 million dollar loss with a large number
of ongoing projects and new employees resulting in swift action taken by Hasbro.
Hasbro Interactive in response to the downturn in profits began
closing some studios the former MicroProse offices located in Alameda,
California and Chapel Hill, North Carolina, some good news did come out of this
however several members of the Chapel Hill North Carolina studio went on to found
Vicious Cycle Software who made the Ben 10 series of games from 2008 to 2012
and were active in the game industry up until their eventual closure in 2016
after being acquired by Little Orbit in 2014 who proceeded to butcher the
studio.
It is now the middle of 2000 and the dot-com bubble has well and
truly burst, by this time Hasbro the parent company of Hasbro Interactive had
lost 70% of its share value, to combat this in 2001 they sold the whole of
Hasbro Interactive which included the majority of their video game rights and
properties including the Atari brand and Hasbro’s Game.com division as well as
developer MicroProse.
Infogrames purchased Hasbro Interactive in 2002 for an estimated $100 million dollars.
By the end a company that was predicted to make a billion dollars
revenue by 2002 was sold to Infogrames for $100 million dollars, as part of the
buyout Infogrames gained the rights to develop games based off of the Hasbro
properties for a period of 15 years. By 2003 Hasbro Interactive ceased to exist
in May of that year it was renamed Atari Interactive Inc a wholly owned
subsidiary of Infogrames Entertainment, eventually renaming themselves Atari,
they still own the rights to the Atari properties they acquired in the buyout.
Hasbro reacquired the digital gaming rights to their properties from
Atari in 2005 for a reported fee of $65 million dollars as part of the deal
Atari’s parent company Infogrames acquired the rights to produce video games
based on 10 Hasbro owned franchises, these included the likes of Dungeons &
Dragons, Monopoly, Scrabble, Game of Life, Battleship, Clue, Yahtzee, Simon,
Risk and Boggle.
Hasbro also bought back the digital rights to Transformers, My
Little Pony, Tonka, Magic: The Gathering, Connect Four, Candyland and
Playskool. Hasbro are no longer in the video game development business they are
still involved in the industry but now licenses their properties to third part
developers rather than develop the game themselves. Notable companies like
Activision, EA and the no longer with us THQ as well as several releases aimed
towards the mobile phone market.
Written By
P J Gibbon
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