Modern Game Weekly - Darkest Dungeon
Welcome to Modern Game Weekly, this series will
be focussed on more recent releases and is based around the 0 to Z of
Playstation 1 Games series, with information on what the game is, the gameplay,
story, critical reception and availability of the game. The story section will
not be the entire games story, just a small section to give you an idea of the
plot, spoilers will be kept to a minimum where possible.
The games chosen for this series are at random
from my own ratings database, the database currently contains the majority of
console releases from 2016 to January 2018, with the first group of 2015
releases just added as well as the January 2018 releases, with each game rated and
ranked. Each game has their own rating broken down into five different
sections.
The first is the numbered ratings, this uses a
scale of 0 to 100 with a total of 10 of these ratings. One of the things that a
part of this rating are critic review scores, these scores come from all
console platforms the game is released on.
So for example Okami HD, which was recently
released on PS4 and Xbox One, as well as previously being released on the PS3,
all three of these releases factor in on the games overall rating. As a result
shoddy ports of a game will seriously hurt the games overall score.
The reviews section takes a total of 12 reviews
for the game if that number are available, both the six best review scores as
well as the six lowest scoring reviews for the game, this covers reviews for
console releases only. Information here will not be full reviews but snippets
that stand out from the reviews.
The Availability section works exactly the same
with a look at how available the game is assuming they are not digital only
releases, with retailers Gamedude, eStarland and Amazon.com, while Retrogames
may feature as older games are added to my database, the site currently only
covers games up to the Xbox 360 and PS3 era.
Darkest Dungeon is a fantasy themed, turn based
side scrolling RPG with roguelike and strategic elements thrown in as well. The
game was developed and published by independent studio Red Hook Studios, and
first releases on Windows and Mac on the 4th of February 2015 as an
Early access game.
Since it’s initial release back in early 2015
and since leaving early access, the game has releases on the PS Vita, PS4 and iPad.
The game also received a new release as recent as January 18th 2018
for the Nintendo Switch, an Xbox release is also rumoured.
The game has been
both a critical and commercial success, the critical side of things we will get
into later on, but commercially the game according to Steam Spy has 1.7 million
owners of the game, with console and iPad sales to add into that number as
well.
Notable people who worked on this title, Chris
Bourassa who worked as the Creative Director for the game, previously worked on
the Midnight Club series as a programmer back in 2008/09. He also worked
alongside fellow Darkest Dungeon team members Tyler Sigman, Keir Miron and Kelvin
McDowell on the 2011 release HOARD.
Pierre Tardif who worked as a Programmer on
Darkest Dungeon, a role he also filled in the 2005 release Rayman Hoodlum’s
Revenge. In 2013 Tardif worked as a Rendering Software Engineer on Dead Rising
3 as well as the 2014 Apocalypse Edition.
Brooks Gordon who worked as an artist on the
game was involved in several of the NHL games of the early 2000s, working as an
Animator, Art Tech Lead and Technical Art Lead. In 2004 he worked as a
technical artist on NBA Live 2005.
Stuart Chatwood who worked as Darkest Dungeons
music composer, his earliest credit on the site I use is for Road Rash 3D from
1998, where he is credited with his band The Tea Party. From 2003 up until 2008
Chatwood worked on the Prince of Persia series composing the music for at least
six Prince of Persia titles.
Darkest Dungeon is a role-playing game in which
the player manages a roster of heroes was they explore the dungeons and
catacombs beneath the player character owned manor, fighting the various creatures
that inhabit the dungeons.
The player has the ability to use the various facilities
on offer at a nearby town before they enter the dungeons, as well as dismiss
and hire heroes, the player is also able to send heroes to do various tasks
that will either heal them, gain a new combat or camping skill, reduce their
stress level or remove any afflictions that are currently effecting them. Shops
are also available for you to buy and sell equipment and supplies to kit out
your heroes, loot gained from the dungeons can also be improved to add more
benefits or options to the player.
The player can recruit up to twenty five heroes
for their roster, these heroes are taken from a total of 15 classes, with each
of the classes having their own stats and skills that can be upgraded over
time. The roguelike element of the game comes into play when exploring the
dungeons, if a hero dies while exploring they are lost for good
The game is made up of a total of four dungeons
with a fifth and final dungeon making up the end game, this final dungeon is
called the Darkest Dungeon and is the location of the final boss of the game.
The other four dungeons are The Ruins, this contains ancient tombs of the
players ancestors, which is not riddled with Skeletons and mad cultists as well
as quite a few necromancers for good measure.
The Weald is an overgrown forest that surrounds
the hamlet, this once picturesque forest is now home to bandits, mad dogs and
cannibals. The is a dark and murky cave that lies beneath the cliff that the
players manor sits upon, more bandits, as well as fishmen, sirens and the
ghosts of a pirate crew await out heros.
The final dungeon for the player and their
fellow heroes to explore are the Warrens, these are the sewers for the manor,
these are filled with offal and swarmed by pig-men and other mutated and misshapen
flesh forms, these abominations are the product of your ancestors attempts at
harnessing the power of nechromancy.
When setting out into one of the dungeons the
player chooses four of there heroes to take on their expedition into the
dungeon, access to most of the dungeons requires the player to complete several
previous dungeons as well as collecting specific types of look, with later
dungeons becoming more difficult, each of the dungeons is procedurally generated.
As the player and their party of heroes
progress through the dungeon which is presented as rooms interconnected by
hallways, the player sees this traversal in a 2D side scrolling view, with
interesting objects as well as combat encounters during this traversal time.
When the player enters one of the dungeons
rooms they may be forced into combat, once the combat has been completed
assuming the player has been successful, this room becomes a safe room for the
player to heal their party as well the use of other remedies.
Combat is a turn based system, each character
will have a health bar, when this bar is depleted the character will go into a
status called Death’s Door, every time a hero goes into this state the stress
bars for all of your party will increase, various classes are able to heal
during combat, outside of combat, food Is the only thing that can heel a hero,
a hero’s base hp can also be increased with Armour.
The Stress Bar slowly increases as your party
traverses the dungeon, many factors help to increase the stress of your heroes,
simply entering the dungeon will increase a hero’s stress level if they are net
leveled high enough or don’t have enough resolve.
Other factors that effect a characters stress,
the amount of light your adventurers have access to during any stressful event,
waking backwards through a corridor and getting hit by a trap, failure to
satiate a hungry party will also increase stress levels.
Removing obstacles without the aid of a shovel
will also increase stress as will certain negative quirks that will increase
the amount of stress a hero will accrue in certain situations, many trinkets
also have this drawback. Stress does not diminish once you have exited the
dungeon and returned to the hamlet, this stress level is persistent until the
hero is treated.
Quirks are traits that every hero possesses,
some good and some bad, traits are also gained by activities at the hamlet as
well as during the course of expeditions, these quirks either modify stats or
force a certain behaviour from your hero
Heroes are recruited from the Stage Coach, which
is in the hamlet when hiring a new hero from her they will have one positive
and one negative train already, addition quirks can be gain through the course
of the game assuming you hero survives long enough, the limit for quirks is a maximum
of five positive and five negative quirks, in the event of a hero acquiring an additional
quirk when they already have five one of the quirks already possessed by the
hero will be replaced by this new quirk.
If you like a certain quirk with one of your
heroes you can lock that particular quirk to that hero by sending them to the
Sanitarium in the hamlet. The Sanitarium can also be useful for removing
negative quirks from a character as well.
Quirks have both their positive and negative
versions for example, Beast Hater if this is a positive trait for your hero it
will five a +15% damage and -15% stress when facing a beast. If this however is
a negative trait for your hero they will received a +15% towards their stress level,
and -10 to ACC against beasts.
Another example is Robust, if this proves to be
a positive quirk your hero will receive a +15% disease resistance, the negative
quick to this is Sickly where your hero will suffer a -10% towards disease
resistance. In addition to these comparable quirks there are individual quirks that
can affect your heroes.
A couple of examples of these Balanced which is
a positive quirk will give your hero a +15% move resist, while Fated gives your
hero a chance to turn any miss into a hit, (If you miss, you get a 10% chance
to hit instead.
There are also some negative quirks that don’t have
a positive counterpart for example Claustrophobia, with your hero suffering
severe fear when in a corridor, which increases their stress level by 20%. There
is also a subset of negative quirks called Forced Interaction Quirks, which
cause your hero to activate a curios without the players consent, with each
quirk having a type of curio that has a chance to interact with it.
Heroes can also suffer from a variety of
afflictions, the affliction status occurs when a hero reaches 100 stress, with
heroes suffering from stat penalties, they can also act on their own without
player input, pass their turn, run the risk of stressing other party members,
move around and disrupt your battle formation, steal loot and refuse healing
and buffing. Some afflictions that can affect your party include Paranoid,
Selfish, Fearful and Abusive.
The opposite of afflictions are virtues, which
temporarily increase the effectiveness of your hero, for a hero to acquire a
virtue they must pass a resolve check, if successful they will receive a stat
boots, or randomly heal themselves or reduce the stress level of your party, or
buff their teammates at the start of their turn.
Camping skills are buffs that can be used
during camping in a room of a dungeon, these buffs can only be used once per
camp, and last a total of 4 battles. Additional camping skills can be learned
in the Survivalists building in the hamlet, each character can have a maximum
of 4 active camping skills at any one time.
Weapons and armour can both be upgraded,
upgrading of weapons will improve their damage, critical hit and speed base. While
upgrading armour will increase a heroes health and dodge stats, both armour and
weapons can be upgraded at the blacksmith in the hamlet.
Provisions are purchases via the provisions
window and are consumables that help the player through the course of a
dungeon, these provisions have varying effects, for example food is used to
restore health and stave off hunger, while a shovel can be used to clear any obstacle
out of the parties way.
Other provisions like Antivenom, Bandages, Holy
Water and Laudanum are used to counter status effects, with Antivenom used for
Blights, Poisons and Toxins, Holy Water is used to purge evil and restore
purity, while Laudanum is used to sooth a heroes mind against the horrors of
the darkness of the dungeons.
Like other effects that your heroes will either
suffer from or be aided by, there are also negative and positive status
effects. As covered just above negative status effects include the likes of
Blight, Bleed, Horror, Deaths Door.
On the other side of the spectrum we have the
positive status effects, such as buff which increases one or more stats or the
resistance of the character. Guard which is used to project weaker or injured
allies, this status effect allows one of your allies to receive an attack in
place of another of your heroes.
In addition to these you have Riposte,
Restoration and lastly Aegis, this last one is a defensive effect that prevents
all damage, this status effect does not disappear after a set time, but gives
you a certain number of hits received before it dissipates, this status effect
does not prevent addition status effect from being inflicted on the character
such as Bleed, Blight and debuffs.
As stated at the top of the page this section
will give you a general feel of the story with spoilers being avoid as best I can.
At the beginning of Darkest Dungeon the player learns that they have inherited
an estate from a relative who, while seeking their fortune by excavating the
dungeons and catacombs under their manor, unearthed portals to a dark
dimension, these portals unleashed a number of evil and vile creatures onto the
world.
As you have inherited the manor and all of its
problems, it is up to you to recruit a party of adventurers to delve into the
depths of the catacombs and dungeons and cleanse the estate of its new
repulsive and vile creatures that now inhabit it.
As the player progresses
through the various dungeons and catacombs that lie beneath the manor, they
will find, there relatives memoirs, detailing the terrible things he had done
in the pursuit of knowledge and power.
Starting with the Zero2Zed rating for the game,
Darkest Dungeon started off strongly with the first half of ratings all coming
in at between a 90 and 91. While the second half of the ratings were solid
moving towards good, with a few 70 ratings as well as a couple of solid 80
ratings as well.
Critic reviews play a major part in this
scoring system and Darkest Dungeon for the console release at least was pretty
solid across the board, with the game hitting a low of 70 while many critic
reviews held this game very highly with plenty of 90 review scores around, the
game was also well received on PC and Vita.
Grading wise the games second half grades range
from a C+ for the 70 rating, a couple of B ratings for the 80 ratings, while
the first half grades all A- across the board. The game rated at a total of 821
points out of a possible 1000, averaging out at a overall rating of 82.1 or an
equivalent grade of a B, a very solid game that just narrowly missed out from a
top 100 position overall in the Zero2Zed game ratings.
On to the first of the critic reviews which
comes from Vgames for the Nintendo Switch version. The reviewer commenting on
the dark atmosphere, grim locations and outright horrifying enemies all of
which make this a gem of an RPG according to the reviewer in their 95 rated
review.
The review continued by saying, all of these
factors setting itself apart from anything else on the system, the reviewer also
praised the game use of the Nintendo Switch’s touch screen calling it great,
adds to the experience even more.
Next we head to IGN for the second highest
review score for the game this being the PS4 version, coming in at a 91. The
reviewer from IGN calling Darkest Dungeon a grim and merciless tactical
strategy game. With great tension, which comes from its many layers of
complexity, unpredictable randomization and willingness to put out fragile
characters in mortal danger.
The reviewer continued by praising the games
narration calling it brilliant, and stiff yet surprisingly expressive animation,
result in a game world that is easy to be drawn in. the review did have some
criticisms over the grinding aspect with the reviewer finding the march towards
the final dungeon became something and an artificially protracted grind, they
continued however by saying But on the other hand, a grind is only a bad thing
when the act of playing becomes predictable and repetitive, and Darkest Dungeon
never does.
Staying with the PS4 version our next review
comes from GameSpew who rated the at a 90. with GameSpew’s review opening with
Darkest Dungeon is one of the games of the year. The reviewer continuing by
saying A densely gripping tour de force that provides endless hours of gameplay
despite the seemingly limited scope presented in its immediacy.
The review praised the design of the game
especially the games bosses, with the reviewer calling them elaborate and
gorgeously macabre designs. The review also had plenty of praise for the games
visuals in general calling them about as perfect as a gothic roguelike RPG can
be.
In addition to the games look the review had
plenty more praise for the games soundtrack, which was composes by Stuart
Chatwood, with the reviewer commenting that it further enhances the dark
fantasy atmosphere created by the story and graphical design.
Concluding the reviewer had the following to
say on the game. Overall, Darkest Dungeon offers a robust and efficient
experience that is not afraid to let the player truly go through the trials and
errors that would come with such a mission. Just don't get too attached to any
of your awesome warriors.
For the next highest scoring review we head
over to Italy and Everyeye who also scored the game at a 90 for the PS4
version, with the review excited at the prospect of playing this game on
console, they continued by saying, this sick and disturbing creature born by
the guys of red hood is in fantastic shape, thanks to the incessant finishing
work carried out by the team in all these months.
The reviewer continued by saying, It was not
easy to condense in the very few keys of a pad (or a laptop) a game experience
created specifically to be enjoyed with the coupled mouse and keyboard. If the
major version has not given any problem from this point of view, different
speech must be made for the small Sony house in which the mapping of commands,
although designed with a certain criterion, ends up being a little intuitive
and a little cumbersome. For this reason - and only for this reason - we advise
you to subtract half a point.
Concluding the review highly recommended the
game saying, Darkest Dungeon however remains an absolutely recommended
purchase, with no ifs or buts, with the reviewer praising the cross buy/cross
save as well as the addition of Italian subtitles, completes an unmissable
play.
We next head back to the Switch and
NintendoWorldReport’s review again rating the game at a 90, the reviewer
calling the game enthralling, the review continuing by say even if I do crave
sunshine and rainbows after spending too much time in this world.
The reviewer called the game a dark and gloomy
place, but with the overall blend of combat, exploration, and town management,
it all adds up to a fantastic gameplay loop, that will suck away your time. The
review also praised the game touch controls, with the reviewer commenting that
the Switch version of the game likely works best as a portable game, the
reviewer found themselves mixing and matching between portable and tv mode,
with some actions smoother undocked while others work better on the big screen.
Lastly for the best review scores for Darkest
Dungeon we head over to Germany and 4Players.de, where the reviewer did have
some issues with the font size, finding it a little too small for mobile
demands, they did however find the game to be still the same. Concluding the
reviewer had the following to say. That means that now also Switch users can
enjoy this beautiful and challenging tactics-rpg with its excellent art design.
Next we head to the lower end of the review
scale where we find the lowest review score for this game on either the Switch
of PS4 is a 70 rating. The first of these comes from Playstation Universe with
the reviewer opening their review with the following.
Darkest Dungeon is a turn-based RPG that’s
brutal, often unfair, and consistently bringing the kind of surprises you
cannot possibly prepare for. That last part is one of Darkest Dungeon’s bigger
problems. It slowly makes the math side of video games seem as sterile and
soulless as real-life math can feel.
The reviewer did however praise the
sanity/insanity angle calling it by far Darkest Dungeons smartest move, the
reviewer however found beyond that it feels very much like a generic 2d RPG
with roguelike tendencies, that has cherry picked ideas from popular games of
its type to retrofit itself.
The review was also critical of the Permadeath
with the reviewer saying the game should be a winner here, giving Xcom as an
example, saying that you care for every one of your soldiers, the reviewer
however found that Darkest Dungeon gives you a procession of free fresh meat to
send to the slaughter, this making you care less.
The reviewer concluded that Darkest Dungeon can
be quite inventive and interesting at its best, but the reviewer found these
highs aren’t held for very long, the reviewer still found the game to be a
solid turn-based RPG with a great gimmick.
Remaining with PS4 reviews for the time being
we find COGconnected who also scored the game at a 70, like other reviewer they
called the game grim, as well as coming with tension and complexity when it
comes down to the tactical strategy of both combat and the resource management
elements of the game.
The reviewer went on to talk about the game difficulty,
saying that even Dark Souls players will find Darkest Dungeon a nightmare at
time. They continued by saying, however it is a rewarding experience and one
that is full of character and excellent narration Concluding the review had the
following to say. It’s easy to get drawn into the deepest caverns of despair
with Darkest Dungeon, but there is always a glimmer of light at the end of the
tunnel.
Another 70 rating up next again we stay on the
PS4, this review comes from DarkZero, with the reviewer find that the console
version of the game could have been smarter with its control layout. Because
the review found the rest of the game shines in brilliant darkness as it did on
PC.
The reviewer praised the game for making every
duel in the game feel tense, with the fear of death and insanity always
lurking. They continued by saying player will die, again and again. But like a
certain other difficult series centred around darkness and sun bros, Darkest
Dungeon’s maddening tendrils will manipulate even the most frustrated folks to
try again. The reviewer concluded by saying, but consider sticking to the PC
version to avoid the added frustration of fumbling around with the controls.
Next up we have Metro GameCentral who rated
both the PS4 version and the more recent Switch version, when I say reviewed
both what a really mean is a largely cut and paste job for the switch review,
with a vast majority exactly the same as the PS4 review, i had to do a double
take as I thought I had accidently opened the PS4 review twice by mistake but
no.
Both reviews from Metro even have the same
review blurb on Metacritic, with both saying. A fantastically well designed and
presented roguelike, that makes your heroes’ mental health just as important as
their physical well-being.
The penultimate review comes from GameCritics
who like Metro reviewed both the PS4 and Switch versions of the game, and while
they did just copy and past large segments of the PS4 review, they did at least add a
significant portion dedicated to the game release on a new platform.
The reviewer while glad they waited for Darkest
Dungeon to hit the, they still had misgivings, while they did find the Switch
version much better for on the go unlike the Vita release, in for not other
reason than the larger screen.
The reviewer still found that the game doesn’t
feel like a great fit, however the reviewer found that the game in docked mode,
is still the same amazing game that it’s always been. Concluding the review had
the following to say. There’s just no easy answer. However, one thing does
remain clear — now that the devs have added even more tweaks and amenities, the
core experience is still outstanding no matter what platform it’s on.
The final review we will be looking at comes
from Nintendo Life who commented on the game being an RPG that finds ways to
make life uncomfortable for the player, with the Nintendo Switch version having
a couple of usability issues on top as well.
The reviewer had the same issues as previously
covered reviews, with text that resulted in having to squint in order to read
it, or the awkward control layout, even so the reviewer still found this to be
no major hardship. Concluding with, this remains a dauntingly deep, thoroughly
absorbing dungeon crawler that will swallow you up for hours at a time.
This is the part of Modern
Game Weekly where is visit four online retailers and
see what the availability of the title is, and what price you would be looking
at if you wanted to pick this title up, the sites that I will be using for this
are Amazon.com, eStarland.com, retrogames.co.uk for older generation titles and
Gamedude.com I know the last one is very location specific, but from a podcast
I listen to, I’ve heard they have a huge stock of games, Ebay has now been dropped
unless the game is unavailable at other retailers.
At the time of
writing the game does not yet have a physical release, one is planned for a
March 2018 release on both the PS4 and Nintendo Switch, with a title of Darkest
Dungeon Ancestral Edition with an RRP of $39.99/€39.99/£34.99 on Nintendo
Switch and $29.99/€29.99/£24.99 on the PS4.
With the usual store
sources being useless for this game at the moment we will head over to the
various system stores such as Steam, PSN Store and the Nintendo Store. Starting
with the PSN Store we find two different editions of the game on offer, the
first is the standard release which can be picked up for £17.99, which is
$25.36 in the US.
The second edition on
offer is the Crimson Edition which can be picked up for £21.99 or $31 in the
US, both of these are available for the Vita version as well. In addition there
is The Crimson Court DLC which can be
picked up for £7.99 and an additional character called the Shieldbreaker can be
picked up for £3.00
Moving on to Steam we
find the base game can be purchased for £18.99, with the two pieces of DLC
priced at £6.99 for the Crimson Court and £2.98 for the Shieldbreaker character
DLC. The Ancestral Edition which includes all can be picked up for £32.27 with
the bundle currently on offer with 10% off.
The Nintendo eShop has the base game listed at $24.99 which converts to £17.75 but is priced at
£17.99, both pieces of DLC are also on offer with The Crimson Court priced at
$9.99 and The Shieldbreaker priced at $3.99. The Ancestral Edition is also
available and will set you back $34.99 on the Nintendo Switch.
Written by
P J Gibbon
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