Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Team Soho
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Team Soho were a video game development studio based in Soho,
London in the United Kingdom, the company were a subsidiary of Sony ComputerEntertainment Europe and were best known for their work on the Getaway for the
Playstation 2 in 2002.
However Team Soho’s work in the video game industry dates all the
way back to 1996 and the original Playstation, with the company not starting
out working on action adventure open world games but on Sports games. The
studio’s first game was NBA Shootout which released sometime in 1996, and was the
first entry in Sony’s NBA Shootout Franchise.
NBA Shootout was the first game developed by Team Soho in 1996
Te game features all 29 NBA teams and their respective logos as
well as featuring a roster of over 300 players. The game also features player
motions that were motion captured, the game was know as Total NBA 96 outside of
the United States.
Team Soho continued to work on the NBA Shootout series the
following year with the 1997 edition of the game, again known as Total NBA 97
outside of the United States, this would be the last NBA Shootout game
developed by Team Soho.
With development of the game moving to Sony Interactive
Studios America for the 1998 release before moving on to Studios such as 989
Studios and Killer Games, with the former developing the 2004 edition, which
would also be the last entry in the NBA Shootout Franchise.
Porsche Challenge was Team Soho's first attempt at a racing game, the first of two they would develop
Meanwhile Team Soho had already moved on to their next project, a
game that I still own to this day and that is Porsche Challenge. The Porsche
licensed and Porsche exclusive racing game which released on August 1st
1997 and passed the 20 year old mark last year was a game developed in
collaboration with Porsche.
The game features a more realistic look and feel than most games
that were on the Playstation during it’s early days, with the game focussing
more on the driving than sheer flat out speed and big crashes. The game also
features interactive tracks, drivers with their own personalities, as well as a
range of game modes, including a multiplayer mode.
From Cars to Speed Boats, Turbo Prop Racing was the second racing game developed by Team Soho
Team Soho stayed with the racing genre for their next release,
coming in July of 1998 Turbo Prop Racing was a 1st and 3rd
person racing game featuring speed boats. The game was known as Rapid Racer
outside of the United States, the game was one of the first to take advantage
of the new Duel Shock controller, with the game using to vibration function,
with the controller vibrating more or less depending on what type of water the
player is racing through.
The game also featured something called a Fractal Generator, this
was unlocked once the game was completed, and would allow players to select
from a large number of tracks, in addition to the normal six tracks. This
allowed the player to input their own tracks they wanted or allowed the game to
randomly select them.
Spice World, this abomination was by far the worst game developed by Team Soho
Almost every game company at some point has one of those games
that stinks, one that you have to ask why, then you realise they made the game
to cash in on a dismal movie about a group of equally dismal so called singers,
so some forgiveness can be given here for the abysmal Spice World.
In 1999 Team Soho were the first Studio to develop games in the This is Football Franchise
Following the release of that dismal game the studio moved back
into the Sports genre with This Is Football and Sony’s attempt to crack the
football market and take on the likes of Fifa and ISS Pro franchises. The game
was also fully endorsed by FIFPro and featured a massive 5000 real life players
and their facial likenesses.
Team Soho stayed with the franchise for the following entry in the
series This is Football 2 which was released in 2000. Team Soho did stay with
the franchise for one more game This is Football 2002, this game was the first
in the series to appear on the new Playstation 2 console.
While This is Football persisted for a few more years on the PS2,
it was eventually relegated to the PSP. A revival of the series on PS3, PSP and
Vita in 2010 as a management game was short lived with the franchise untouched
since then.
During and following Team Soho’s work on This Is Football the
company moved on to what would be the companies last but by far the most ambitious
game to date. Headed up by Brendan McNamara who had previously worked as Studio
Manager for 1999s and 2000s This is Football games, this new game which was
inspired by British gangland films such as Get Carter and Snatch would be an
action adventure game set in London.
The Getaway was by far the most ambitious title developed by Team Soho and headed up by Brendan McNamara
The game titled The Getaway was initially scheduled for a 2000
release and a release on the original Playstation, however delays and the
ambitious nature of the game resulted in the Playstation 1 game being ditched
in favour of a Playstation 2 game, with the greater hardware on offer.
The game suffered several delays totalling around 27 months all
together due to the difficulties in recreating large areas of London in high
detail and high resolution. The game eventually released in December of 2002 in
Europe, with a North American release coming in January of 2003.
The game focussed on two characters each with their own plot
settings, the first character was Mark Hammond, an ex bank robber and police officer
Detective Constable Frank Carter. The games two stories ran parallel together
with the stories intersecting before meeting at the finale of the game.
The game courted controversy both in its native UK and in Australia
The game proved controversial on a couple of occasions, after the
games original release in Australia with a MA15+ rating, the game was
resubmitted and subsequently banned by the Australian Sad Bastard Society (I
don’t know the name of the Australian ratings board and I can’t be arsed
looking it up. I should really know it off by heart after all they do really
like banning things.)
The part of the game that the ASBS found to be too much was a
torture scene in the game, which they found depicted it much too detailed for
their fragile little pea brains. The game was resubmitted with a censored
version of the game and received the original MA15+ rating.
Another controversy that the game was involved with was a mission
in the game in which the Mark Hammond has to steal at British Telecommunications
(BT) van to use in a mission, this mission involved the player controlled
Hammond having to kill the driver in order to take the van.
As you could probably imagine this did not go down well with BT,
and I can’t say I blame them for not wanting it’s name and livery associated
with this violent scene in the game. They also seemed to think it would incite
attacks on their engineers, this however is a pile of crap.
The developers did however amend the section, but not before the
game was released, with early copies of the game still having the unaltered
scene. I don’t really known why BT had such a problem after all they are
already hated by pretty much everyone in the UK.
Following the release of The Getaway, Team Soho was merged with
fellow London based Studio Camden. With the two companies now merged into one
they were renamed SCEE Studio London. The company is still in the video game industry
to this day, the studio developed the Playstation VR Worlds game from 2016, and
have largely been involved with the SingStar franchise. The studio is also
working on upcoming VR title Blood and Truth, with the game based on a demo
that appeared in the VR Worlds release.
Brenden McNamara would go on to direct and write LA Noire which released in 2011. The director of the Getaway sequel Black Monday, Naresh Hirani would also go on to Produce LA Noire.
The Getaway Director Brenden McNamara would move on after the
completion of the game, with McNamara not involved in the sequel in 2004, even
though the game did still have the Team Soho name on it. McNamara instead went
on to found Team Bondi with McNamara going on to write and direct the 2011
released and critically well received LA Noire. Naresh Hirani would also go on
to produce the game, Hirani was the Director for the The Getaway Black Monday,
the sequel to The Getaway.
Written By
P J Gibbon
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