Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Bullfrog Productions Part 2 - The Syndicate Era
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
The year of 1993 saw
one of Bullfrog’s biggest and well known series make its debut, Syndicate a
real time tactics shooter released for the 3DO, Acorn Archimedes, Atari Jaguar,
Amiga, Amiga CD32, Mac OS, NEC PC-9801, Sega CD, Sega Genesis and SNES.
In Syndicate the
player takes charge of a self named corporation set in a cyberpunk style world
set in the year 2096 it is up to the player to control a team of four Cyborg
agents who are tasked to either assassinating executives of a rival syndicate,
rescuing captured allies, "persuading" civilians and scientists to
join the player's company or simply killing all enemy agents.
Syndicate release in 1993 while receiving criticisms the praise received far outshone it.
Money earned during
the course of the game is put towards research and development of new weapons
and implants for your team of cyborgs, in the early game the players squad of
cyborgs has only the basic weapons but as you progress the player will unlock
more and more powerful armaments such as sniper rifles, flamethrowers, lasers
and a highly destructive Gauss gun. in order to earn this money the player must
tax conquered areas, being careful not to over tax them and cause a revolt.
The backstory for
Syndicate is not found in game but rather in the games manual and is actually
fairly accurate as to what is currently happening in the world with
Corporations become more and more powerful and influential in the Syndicate
timeline these corporations found themselves in control of small countries and
began to have direct influence over the worlds govenments.
Development of a
technology called the CHIP a device that is implanted into a persons neck and
stimulates the persons brain stem into
thinking the world is a much better place than it is, the CHIP this however was
just a front for the corporations real goals.
The chip allowed them
to influence and manipulate the implanted person as a result their power grew,
but as the saying goes ultimate power corrupts and these corporations turned
into nothing more than crime syndicates fighting each other over CHIP
manufacturing and control over the population and world.
Critically the game
received plenty of criticism Computer Gaming World criticized the lack of
multiplayer, random research, poor AI, and repetitive missions GamePro
described the Genesis version as a "clumsy translation", remarking
that targeting and manoeuvring are much more difficult with gamepad button
combinations, and that the graphics aren't clear enough for the player to make
out essential details.
The game did however
have plenty of fans with Next Generation saying the Jaguar version of the game
is as close to the original PC release as possible they also released a
positive review for the 3DO version of the game as well, while Computer Games
Magazine awarded the game a maximum score and had this to say. If you consider
yourself a hardcore gamer, and have been disappointed with one aspect or
another of most of the software released lately, look no further; you've found
your match here. To put it simply, Syndicate Wars is one damn fine game.
The following year
saw Syndicate receive an expansion called Syndicate: American Revolt, this
expansion is set after the events of Syndicate, set in North and South America
where the citizens are revolting against the control of Eurocorp with the
player playing as a Eurocorp executive, the players aim in this expansion put
down the revolution.
Like the base game
the expansion had critics certainly more than positive reviews, with Computer
Gaming World saying the games increased difficulty only amplifies the issues
Syndicate has with there review stating the following turning niggling foibles into serious
impediments to gameplay", citing dangerous hidden enemies and slow
graphics and gameplay. The magazine recommended the expansion only to
"Hard-core Syndicate nuts.
The critics complaints
however did not stop Syndicate getting a sequel, two years later in 1996 we saw
Syndicate Wars before that however there were two major events that happened at
Bullfrog. The first saw lead artist Gary Carr leave the company over a creative
dispute with Peter Molyneux over the companies 1994 release Theme Park.
Gary Carr left in 1994 due to creative differences with Molyneux but would return soon after in 1995
With Molyneux wanting
bright and more gaily colour scheme in order to appeal to the Japanese market
however Carr believed this would not work as a result Carr left for The Bitmap
Brothers but in 1995 he would make a quick return to the company.
Also in 1995 another
major event occurred and one that would shape the future of the company and its
eventual downfall just six years later, you know where this is going, yes the
septic ulcer that is EA purchased the studio in 1995 after interest in the
company from several larger companies Molyneux opted for the at the time the
non evil EA.
EA would acquire Bullfrog in 1995
Anyway back to the
Syndicate series in 1996 the sequel to 1993s Syndicate was released named
Syndicate Wars which follows up on the events of the original and expansion,
set 95 years after the original the players corporation Eurocorp is at the peak
of their powers using economic and military power as well as CHIP mind control.
This control is threatened
however by a virus called Harbinger which has infected the global communication
system and damaging the mind control CHIP leaving people vulnerable to co-option.
These newly liberated people, what are
named "unguided citizens", choose to fight he corporations that have
pretty much enslaved them The Unguided appear in early missions as random antagonists
but over time begin to form a well oiled militia.
The main antagonists
however are a religious cult named the Church of the New Epoch which is led by
a group calling themselves The Nine, the church’s aim is to undermine the
corporate overlords and install their own form of control over the population,
Harbinger was the first stage of their plan. The game allows the player to play
on either side of the conflict either as Eurocorp from the first game or the
newly established Church of the New Epoch
Critically it was a
similar story to the previous Syndicate a good number of highly positive
reviews with a fairly even split with those far more critical of the game and
like the previous game the DOS version is far superior to other versions in
this case the Playstation release.
Up to 2008 the game
would only release on DOS and Playstation in 2008 the game would receive a PSP
release and five years later would be available on PC, Mac and PS3, the game
however was scheduled to have Sega Saturn release, with the game rumoured to be
at an advanced stage of development with only the full motion video segments
missing, the Saturn release was officially canned in 1997.
Between the release
of the original Syndicate and Syndicate Wars, Bullfrog were a very active
studio in just a three year period they would release another six titles, the
most memorable for me and a title of which I still own and recently played
again, this is of course Theme Park, the first in the series and a game that
would spawn two other Theme tiles in Hospital and Aquarium as well as two
sequels to Theme Park.
Theme Park was the first of the Theme games and would go on to see two sequal and two spin off's.
Bullfrog release a varied
mix of games during this period from the first person shooter series Magic
Carpet which also saw a sequel in this period, to the vehicular combat game Hi-Octane,
action racing game Tube and a bit of real time strategy in Genewars.
For some the release
of Hi-Octane and Genewars were the first signs of what was to come for
Bullfrog, while the latter did have fans the majority of reviews for the game
saw average or below average review scores, the last thing a developer wants
after being taken over by a much larger corporation.
Written by
P J Gibbon
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