Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Bullfrog Productions Part 3 - Hospital to the Morgue
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
The year Is now 1996,
with Peter Molyneux now a vice president at EA his corporate role meant that he
had more and more responsibilities within EA rather than with Bullfrog with Molyneux
having to make frequent trips to EA’s San Francisco offices, growing tired and
frustrated of this Molyneux who wanted to return to game design, rather than
become a mere employee.
In 1996 Molyneux
decide to resign from Bullfrog, as you can image the overlords that are EA were
not impressed or happy and as a result of him resigning from Bullfrog he was
banned from EA’s offices. Resulting in Molyneux working on Dungeon Keeper at
home, Molyneux has speculated that he was banned from their offices out of fear
of him taking people with him.
Dungeon Keeper would be the last game Molyneux would work on for Bullfrog
Molyneux decided to
leave EA once Dungeon Keeper was completed despite feeling pretty dissatisfied
with the corporate side of the games industry Molyneux did accept that he had
learnt a lot while vice president and wished success for Bullfrog, It would
later turn out Molyneux resigned as a result of been drunk and would take back
his resignation if he could have.
It was around this
time that EA began digging its claws into the back of Bullfrog, Molyneux was
not the only member of the Bullfrog team that were dissatisfied with EA’s role.
Lead artist of Dungeon Keeper Mark Healey stated the company felt more like a
chicken factory since EA took over. Healey also compared the takeover as being
similar to being assimilated by the Borg.
Assimilated by the Borg. How Mark Healey described the EA takeover of Bullfrog
Really 1997 was the
end of Bullfrog and not the eventual absorption in 2001, 1997 also saw the
final high for Bullfrog with both Dungeon Keeper and Theme Hospital releasing,
(he latter is still one of my favourite games). Produced and developed by the
soon to be departing Mark Webley, Theme Hospital was a hospital business sim
with the player operating their own private hospital but with a far more
humours take on the medical world rather than a more serious take, who can
forget Bloaty Head, Corrugated Ankles, Slack Tongue and Spare Ribs.
The joys of Slack Tongue removals and popping Bloaty Heads in Theme Hospital from 1997
Dungeon Keeper was
the final game that Molyneux would work on for Bullfrog a strategy game where
the player plays the role of dungeon keeper trying to keep out the hero’s by
building and managing your dungeon while the hero’s attempt to destroy its
monster inhabitants and steal the wealth accumulated by the player. With the
players goal to destroy the heroic forces and rival dungeon, as well as a
multiplayer mode for up to four players.
Dungeon Keeper took
over two years to develop with the soon to be leaving Molyneux putting every
thing into making this game great, and it was the game received critical
acclaim with the games gameplay and uniqueness frequently praised sadly the
game was not the commercial success that had been hoped selling around 700.000
copies by 2003 in comparison the studios Theme Park which sold millions. Even
so post Molyneux the game would receive a sequel and the franchise is still
active today, albeit a soulless microtransaction filled cesspit.
Upon the completion
of Dungeon Keeper and Theme Hospital, Peter Molyneux, Tim Rance and Mark Webley
all left Bullfrog, the same year the trio would go on to found Lionhead
Studios, in the time between the founding of Lionhead and the release of their
first game Black & White the company had already made a home for several
Bullfrog team members.
Peter Molyneux, Tim Rance and Mark Webley all left Bullfrog in 1997 and founded Lionhead Studios together.
Artist Andy Bass who
had worked on Theme Hospital, Russell Shaw who had worked on several Bullfrog
games over the years as a composer, James Leach who was a script writer a
Bullfrog, Paul McLaughlin who worked on the unreleased aquatic strategy game
Creation and Dungeon Keeper programmer Jonty Barnes all jumping the ship, which
by this time the iceberg is only half a mile away.
1997 saw even more
key staff members haemorrhage from Bullfrog with the founding of Mucky Foot
Productions, with Project Leader and Lead Programmer and Lead Designer of
Syndicate Wars Mike Diskett as well as Finn McGechie who was the lead Artist of
Magic Carpet and Guy Simmons all heading to pastures new, Gary Carr would also
go on to join them at Mucky Foot in 1998.
With Molyneux and a
very number of key members of the Bullfrog team gone 1998 was a vital year for
Bullfrog with two titles earmarked for release the bigger of the two was the third
entry in the Populous series, titled Populous The Beginning it would be the
first entry in the series to use 3D graphics with the game being delayed for
graphics technology to catch up to their vision for the game.
Populous The Beginning was the first in the series to be 3D
The game received
plenty of praise from critics but there were plenty of complaints out there,
the games AI was a major issue for some as well as the indecision of the games
design between the real time strategy elements and the god sim elements of the
game. Overall it was considered a good game but without the quintessential
quality that defined Populous according to GamePro’s Peter Olafson.
Also releasing in
1998 was another entry in the Theme series, this time Theme Aquarium for the
Japanese only market, a market that Bullfrog unlike many western developers had
found success in with Theme Park and Populous both being successful in Japan.
The game would eventually get a North American windows release in 2000.
The following year
saw another two new entries into established franchises with the Dungeon Keeper
sequel and a new entry in the Theme series, the second Theme Park game would
release titled Theme Park World also know as Sim Theme Park in the US, working
with their sister company Maxis and using the Sim brand in order to try and
establish their games in the region.
With Bullfrog already
decimated by the mass exodus in 1997 Theme Park World was mostly developed by Mindscape who were brought on to the project
on mass. Another Theme game was also in development at this time In Theme Resort
however this was cancelled with the team moving to the Theme Park World
development. Theme Prison, Theme Ski Resort and Theme Airport were all being
considered for development as well in the closing years of Bullfrog however
none ever came to fruition.
Theme Park World was one of the last games developed by Bullfrog
1999 was another bad
year for Bullfrog on the staffing front with co founder of the company Les
Edgar would stand down as chairman of Bullfrog, Glenn Corpes also left the
company to found Lost Toys along with fellow Bullfrog members Jeremy Longley
and Darren Thomas. With Corpes quoted as saying he was inspired by Mucky Foot
Productions running their own affairs and admitted it was quite embarrassing to
be still working for the Borg.
By late 1999 plans
were In the work for the fourth entry in the Populous series, the game called Genesis:
The Hand of God was to be headed up by Ernest Adams however Bullfrog’s
management had serious concerns about the game similarities to Lionhead
Studio’s game Black & White, as a result the game was cancelled.
Adams was shifted
onto the third entry in the Dungeon Keeper series, with the previous entry not
selling as well as hoped Adams and his team were instructed by the Borg to make
the game more accessible, however at this time the Borg’s focus was changing,
with the Borg in negotiations with J K Rowling and New Line Cinema for the
rights to Harry Potter and The Lord of The Rings.
Work began on Dungeon
Keeper 3 in November of 1999 but just five months later the game was canned
with the Borg preferring the easy cash grab of movie tie ins. Bullfrog endured
as part of the Borg dominium until 2001 when there final release Theme Park Inc
was released, however by this point the majority of the development had been
done by another company. With most of Bullfrog already absorbed by EA UK
shortly after the remains of Bullfrog were consumed by EA UK rendering the
Bullfrog name defunct.
Many of the Bullfrog
team escaped the dreaded clutches of EA Peter Molyneux, Mark Webley, and Tim
Rance as already stated went on to found Lionhead Studios. With Molyneux later
going on to found 22Cans after he left Lionhead. Steve Jackson went on to co
found Games Workshop and also became an author writing the Fighting Fantasy
books.
Mucky Foot
Productions founded by Mike Diskett, Fin McGechie, and Guy Simmons and joined
by Gary Carr were founded in 1997 and developed Urban Chaos, Startopia, and
Blade II with Eidos Interactive before they closed in 2003.
Mark Healey who had
reffered to EA as the Borg went on to found Media Molecule along with Alex Evans,
Dave Smith, and Kareem Ettouney with the company still going today with their
current project Dreams on its way in the near future, Media Molecule obviously
most famous for the LittleBigPlanet series.
Intrepid Computer
Entertainment founded by Joe Rider and Matt Chilton were first party developers
for Microsoft until their closure in 2004 with the majority of staff moving to
Lionhead when they did close. Big Blue Box Studios also worked closely with
Lionhead and were aquired by Peter Molyneux company in 2005.
The most recent
company to come out of Bullfrog’s demise is Two Point Studios who were founded
in 2016 by Gary Carr and Mark Webley as well as Ben Hymers, the studio signed a
publishing deal with Sega in may of this year. Two Point is said to be developing
a simulation game with an initial announcement earmarked for early 2018.
When it comes to
Bullfrog IP’s however things do not look too good since the demise of Bullfrog
in 2001 we have seen freemium releases for both Theme Park and Dungeon Keeper
and lets be honest both are a steaming pile of crap a bit like EA.
Theme Park and Dungeon Keeper have become nothing but microtransaction infested cesspit's under EA
Written by
P J Gibbon
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