Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Technosoft
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Technosoft also known as Tecno Soft, Techno Soft and also known by
their stock market name Technosoft Co., Ltd, were a Japanese video game
developer who were active in the industry from 1980 up until their
incorporation in 2001.
Technosoft were founded in 1982 in Sasebo City, Nagasaki, Japan.
The company originally was not a video game developer, with the company
originally working on consumer products, one such product was a typing tutor.
The company would soon enter the video games industry however with their first
releases coming in 1982.
The first of these was Snake and Snake for the PC-8000, Sharp
MZ-80K/700/800/1500 and Sharp MZ-80B/2000/2500 platforms. The game was a top
down single screen action game set in a maze where the player controlled a
snake and hunted down and kill other snakes for food, the snakes that you
hunted must be the same size as your snake or smaller.
Snake and Snake released on the Sharp MX was Technosoft's first game when released in 1982
While hunting for other snakes in the maze the player had to be
aware for larger snakes which like you were on the hunt and your snake first
nicely on their menu. The snakes size could be increased by eating a frog that
appeared in the centre of the screen.
Players also had other offensive capabilities with their
serpentine hunter, spitting poison caused other snakes to shrink in size, other
snakes also had this ability. In addition to the other larger snakes that were
hunting the player a UFO appears which can move free through the maze walls as
it hunts down and tries to kill the players snake.
From 1983 to 1988 Technosoft would develop their three most well
known titles, Starting in 1983 with Thunder Force, a game that would see three
follow up games over the next decade,. as well a 5th entry in the
series late in the companies life. The original Thunder Force was a top down
free scrolling shooter.
Thunder Force was one of Technosoft's best known IP's spawning four sequels above are screens from the original with the screens from the PC-88 version
The game revolved around the player controlling a lone fighter
ship, destroying enemies, weapons and bases of an evil alien race known as the Orn
Empire. The gameplay involved both air and ground combat with many enemies of
both types for the player to destroy. The game is broken down into stages with
the player destroying enemy shield bases to gain access to the area base and
destroy the core.
The game was created by Katsunori Yoshimura possibly more commonly
know by Kotori Yoshimura who was also one of the founding members of Technosoft
she along with Osamu Nagano who also worked for Technosoft left the company in
1985 to found Arsys Software. A company that would also close its doors the
same year as Technosoft.
Kotori Yoshimura was one the founding members of Technosoft as was with the company up until 1985
Yoshimura would also create another of Technosoft’s best known
IP’s in 1983s first person space racing game Plazma Line. The game put the
player in the role of an outer space pilot racing through space while trying to
avoid 3d polygonal obstacles.
Plazma Line is notable for being the first game computer game and
the first home video game to make use of 3D Polygonal Graphics. In addition the
game also features an Automap radar that kept track of the players position.
the game was the last Yoshimura worked on before she left the company, some
sources state that the development time for the game was just 3 months.
Plazma Line is noted for being the first video game to use 3D polygonal graphics
Herzog was another of Technosoft’s notable titles, a game that
would also spawn a sequel, the original while notable is still a pretty obscure
title. The game is a top down real time tactics and tactical shooter with
strategy elements.
The game was designed as well as co programmed by Yuichi Toyama,
he would also Design and program Technosoft’s 1988 release Feedback on the MSX.
He would then go on to have roles in the development of M.U.S.H.A, Spriggan
Mark 2, Dimahoo, Tekken Advance and Monster Hunter 4: Ultimate.
Herzog was a top down tactical strategy shooter
Unlike later and similar games like Dune 2 and Command and Conquer
the game does not have the player building a base in order to create more units
to take into battle. Instead the game already has bases in place at either end
of the map, with the player given a hovering battlemech.
In order to get more units, funds must be used to buy them, these
funds are aquired during the course of the game, these units that can be
purchased range from single foot soldiers all the way up to AA Batteries and
Tanks.
The player is able to pick single units, these are made up of a
total of 5 soldiers, once picked up the player can advance them towards the
enemy base. While trying to reach the enemy base you will have to defend your
own from encroaching enemy forces, including the enemies own battlemech.
Herzog received a follow up game the 1989 released Herzog Zwei,
which was an exclusive release on the Sega Genesis. The game combined an arcade
style of play similar to Technosoft’s own series Thunder Force and combining it
with and easy to grasp real time strategy element.
Herzog Zwei the follow up to Herzog and is credited with being the pre cursor to the MOBA genre.
The game is credited with being the pre cursor of the MOBA genre
as well as being regarded as the first true Real Time Strategy game, it is also
cited as being an influencer on other games in the genre such as Warcraft,
Starcraft, and Command & Conquer.
This could have been down to its worldwide release unlike the
first game in the series, with Herzog releasing exclusively in Japan on the MSX,
PC-8801, Sharp X1. Even with its worldwide release in 1990, the game was not a
commercial success, several factors influenced this.
The genre, with the game not being an Arcade game, with the
Genesis at the time considered an Arcade Console, marketing, the game received
little to no marketing and the release date with the game releasing very early
in the Genesis’s life cycle. Europe did receive the game much better, a third
entry in the series was planned for the Sega 32X platform, but that was shelved
after the failure of the console, no further attempt has been made to revive
the series since.
The early 90s arrived with Technosoft continuing their support of
the Genesis after the release of Thunder Force II and Herzog Zwei, with the
Genesis receiving a third and fourth entry in the Thunder Force series before
the end of 1992, with the following year seeing Elemental Master and Hyper Duel
releasing.
Elemental Master was another of the companies major releases, this
top down shooter set in a fantasy world like other games developed by
Technosoft the game is an upwards scrolling game, which features weapons based
combat and elemental based magic combat. The game has a total of 7 levels, with
the player able to choose which order the first four are completed in.
Elemental Master was a well received top down scrolling fantasy shooter
The game was well received by critics, Illusion ware gave the game
an A/92% calling the game a perfect balance between graphics, music and
gameplay, as well as being a excellent piece of gaming history. Benjamin Galway
a writer for Sega-16, gave the game a 9 out of 10, calling the game terrific
and another feather in Technosoft’s cap.
The year was now 1994 and a new console had arrived in the
PlayStation from Sony, with Technosoft set to release a launch title for the
system. The game was Nekketsu Oyako, a beat-‘em-up the title loosely translates
to Burning Blood Parent & Children. The game would get a Sega Saturn port
In 1995, even though the game was a launch title for the PlayStation it would
not release outside of Japan.
As the Sega Saturn and Playstation era of the later 90s continued,
sadly Technosoft games began to show a lack of polish that had earned the
company its good name. Technosoft released their final game inn 1999, a
Japanese exclusive RPG titled Neorude Kizamareta Monshō.
The company would continue to exist until 2001 when all of the
companies assets were sold to pachinko company Twenty One, with Technosoft
ceasing to exist from after 15 years in the games industry. The Technosoft
branding was left dormant until 2008 where the name was revived by Twenty One,
however not as a video game developer, but as a licensing brand for the music
from the various Technosoft developed games.
In 2008 a Technosoft IP would be resurrected with Sega licensing
the rights to make the 6th entry in the Thunder Force series with
Thunder Force VI released on the Playstation 2 to a pretty average response by
critics, the game would only release in Japan.
The Thunder Force series was briefly resurrected in 2008 where Sega developed Thunder Force VI for the PS2
The library of IPs that belonged to Technosoft were not held by
Twenty-One Company, there were instead held by Kazue Matsuoka. These rights
would eventually be sold in 2016, when Sega revealed that Thunder Force III
would be appearing as part of the Sega 3D Classic Collection.
At more or less the same time Sega confirmed that they had
acquired all of the intellectual property and development rights to all the
games developed and published by Technosoft. In September 2016, Sega Holdings
made 21 registrations of revised copyright of Technosoft intellectual
properties from Kazue Matsuoka to Sega Games Co, Ltd and completing their
acquisition of all Technosoft properties
Sega acquired the rights to all Technosoft IP's in 2016, Thunder Force III also appeared as part of the Sega 3D Classic Collection
Digital soundtrack rights for the Thunder Force series will still
be handled by Twenty-One Company through the Twenty-One Technosoft division. In
other recent Technosoft news Sega announced that they would be looking into
re-releasing Thunder Force IV, Thunder Force V and Herzog Zwei.
Written By
P J Gibbon
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