Modern Game Weekly - Fire Emblem Warriors
Welcome to Modern Game Weekly, this series will
be focussed on more recent releases and is based around the 0 to Z of
Playstation 1 Games series, with information on what the game is, the gameplay,
story, critical reception and availability of the game. The story section will
not be the entire games story, just a small section to give you an idea of the
plot, spoilers will be kept to a minimum where possible.
The games chosen for this series are at random
from my own ratings database, the database currently contains the majority of
console releases from 2016 to February 2018 with the first group of 2015
releases just added as well, with each game rated and ranked. Each game has
their own rating broken down into five different sections.
The first is the numbered ratings, this uses a
scale of 0 to 100 with a total of 10 of these ratings. One of the things that a
part of this rating are critic review scores, these scores come from all
console platforms the game is released on.
So for example Okami HD, which was recently
released on PS4 and Xbox One, as well as previously being released on the PS3,
all three of these releases factor in on the games overall rating. As a result
shoddy ports of a game will seriously hurt the games overall score.
The reviews section takes a total of 12 reviews
for the game if that number are available, both the six best review scores as
well as the six lowest scoring reviews for the game, this covers reviews for
console releases only. Information here will not be full reviews but snippets
that stand out from the reviews.
The Availability section works exactly the same
with a look at how available the game is assuming they are not digital only
releases, with retailers Gamedude, eStarland and Amazon.com, while Retrogames
may feature as older games are added to my database, the site currently only
covers games up to the Xbox 360 and PS3 era.
Fire Emblem Warriors known as Fire Emblem Musō
in Japan, is a anime style hack and slash fantasy role-playing game, developed
by Intelligent Systems, Omega Force and Team Ninja for the Nintendo 3DS and
Switch systems. The game was published by Nintendo, with the exception of the
Japanese release which was published by Koei Tecmo.
Fire Emblem warriors is a collaboration between
Fire Emblem developers Intelligent Systems and the Dynasty Warriors development
team at Omega Force, the game is not a part of the Fire Emblem series, but
rather a spin off, one of many that the Fire Emblem series has received.
The game released on the 28th of
September 2017 in Japan, with a full worldwide release coming the following
month on the 20th of October 2017. Critically the game was well
received by critics, with the game scoring countless review scores over 80.
Commercially the game didn’t do that well, with an estimated 320.000 sold for
the Switch version and around 100,000 for the 3DS version. (estimated number
for an unreliable site)
Notable people who worked on the game, Hiroya
Usuda who worked as the games Director, a role he also held for the 2016
release Hyrule Warriors Legends. Prior to working on these games he worked on
the Ninja Gaiden and Dead or Alive series of games, as well as two other Nintendo
IP’s in Metroid Other M, and Hyrule Warriors.
Yosuke Hayashi who worked as the games
Producer, also Directed Nioh in 2017, he was also the producer on Hyrule
Warriors Legends in 2016, Prior to this like Usuda, he worked on the Ninja
Gaiden and Dead or Alive series, as well as Metroid Other M and Hyrule
Warriors. He also had a role in the design of Final Fantasy XIV Online, and
it’s re release A Realm Reborn, working on the Battle Planning for the original
and Lead Crafting, Gathering, and Item Placement in the re release in 2013.
Yuta Matsunaga who is credited with being an
Artist on the game, he has been involved in the game industry since 2000, when
he worked on Kessen as an Animator. He worked on the CG Design for Dynasty
Warriors 5 and the first two entries in the Samurai Warriors series. Prior to
working on Fire Emblem Warriors he worked as a Event Scene Designers on Dragon
Quest Heroes II.
Shinichiro Nakamura has been a Sound Designer,
Editor and Director in the video game industry since 1998. Starting out as a
Sound Editor for the 1998 released Destrega, we also worked on the early
Samurai Warriors games, before moving on to the Dynasty Warriors series in
2008. More recently Nakamura was the Audio Designer for the 2017 release Nioh.
The basic controls for Fire Emblem Warriors,
starting with the main face buttons on the right side of the controller, the X
button is used to perform a strong attack, the Y button is you heroes standard
attack, to perform your characters warrior special the A button is used while
the B button is used to dodge.
Staying on the same side of the controller, the
ZR shoulder button is the multifunction button, while the R shoulder button is
used for Awakening, pushing down on the right analogue stick is used to taunt
your enemies.
Switching now to the left side of the
controller and the D-Pad, pressing left on the D-Pad will bring up the guide
display, pressing right will allow you to zoom In and out of the Minimap. The
up and down D-Pad buttons allow you to cycle through warriors. The ZL shoulder
button is used to guard from attacks, while the L shoulder button is used to
lock on to an enemy target, the left analogue stick is not used in the game.
Moving on to the HUD, in which you will find
thirteen different elements, the first is the Awakening Gauge, this gauge
appears next to the portrait of your character, this is a vertical bar that can
be activated by using R shoulder button, once depleted it can be replenished by
collecting blue recovery items, or more slowly by defeating enemies.
The HP gauge, which as you have probably
realised indicated the characters health is located to the right of your
characters portrait. Like the Awakening gauge it can be replenished, by either
picking up green health drops, using items such as vulneraries and healing
staves.
The Warrior Gauge, which can be found
underneath your HP gauge next to you characters portrait, this gauge has
multiple bars, when you have one or more of these bars filled, you can unleash
a powerful attack called a Warrior Special. This bar slowly fills up as you
defeat more and more enemies, it can also be filled by using yellow recovery
items.
Just below these various bars is your support
unit, this shows the character that you’re paired up with as support, when
paired up you also have access to a Dual Strike, this is done by hitting the R
and Y buttons together to perform the Dual Strike.
This attack can break through an enemies guard,
Dual Strike always trigger a stun gauge, which also fills up as you attack
enemies while paired. In addition to Dual Strike you have Dual Guard, when a
vanguard is attacked while paired and with a full Shield Gauge, when these
parameters are met the Dual Guard will automatically trigger and a support unit
will appear to guard against that attack. Like the previous gauge it is filled
when you attack enemies while paired.
To the right of the various bars next to your
character portrait is a small health potion symbol, along with a number showing
how many you have remaining. below all the previously mentioned information are
small portraits of the available playable characters, pressing up or down on
the D-Pad allows you to switch between them.
On the top right of the screen the latest
objective is shown, with a short one line description of your task, along with
a counter showing how many remaining targets are left for you to complete the
mission. Weather these are target forts, enemies or the number of certain
objects that you need to destroy.
The bottom right of the screen has another
information box, the first major noticeable piece of information here is the KO
counter, this shows the number of enemies that have been KO’ed by your allied
forces. Just below that is the gold counter, this shows how much gold you have
obtained so far in the battle, the amount of gold earned will increase post
battle, with various bonuses and multipliers that will increase this number.
Next is the weapon advantage/ disadvantage
symbol, this is shown as a either an upward or downward arrow, and upward arrow
indicates your enemy has weapons advantage over you, while a downward arrow
signifies you have weapons advantage, the symbol appears above your enemy,
along with the stun gauge.
The Stun Gauge appears after you have struck an
officer or boss character with a strong attack and when you have weapon
advantage over them. The gauge will only appear briefly, if you are able to
deplete the stun gauge, you’re character will perform a critical hit combo and
do additional damage.This also resets the stun gauge, bosses have tougher stun
gauges, the gauge also disappear more quickly
During combat you are able to lock on to
targets using the L button, this will automatically adjust the camera to the
desired target. This allows you to more accurately target your enemies, and can
prove highly useful when landing critical hits and combos.
This lock on can also be used defensively, with
the player able to lock on to an approaching target and see which direction
they are attacking from. The game will automatically lock on to officer type enemies,
you are also able to switch between targets by moving the analogue stick left
or right.
Warrior Special is a powerful attack that the
heroes of Fire Emblem Warriors can use to decimate large numbers of weaker enemies
as well as take off a hefty chunk of tougher enemies health as well. The good
thing about this move, one you have initiated it you’re character can not be
damaged or interrupted, you can however use it to interrupt an enemy attack.
The Warrior Special skill comes in even more
handy when paired with another character, when both have full Warrior Special
Gauges an even more powerful and devastating attack called a wide area Warrior
Special, which is capable of even decimating bosses.
Awakening Is an even more powerful attack that
you can employ, as mentioned above the Awakening gauge is the blue gauge next
to you characters portrait. Once you have activated it, you’re character will
go into Awakening Mode, and will last until the gauge is depleated.
When in this mode you have advantage over all
weapon types, as a result this leaves enemies prone to critical hits, this mode
also gives the player a multiplier bones for large K/O counts. When the gauge
is fully depleted you’re character will perform a large scale special attack.
Characters level up in a similar way to the
Fire Emblem level up system, once you have earned enough experience you will be
notified that your character has levelled up. The game will show your
character, the change in level, as well as the various stat increases they have
received. Stats for the characters are divided up into eight categories, these
are Hit Points, Strength, Defence, Magic, Resistance, Skill, Speed, Luck and
Movement.
Prior to beginning a battle your will be able
to make some pre battle preparations, for example, changing the deployment of
heroes, swap their positions, issue initial orders and change items and
weapons. It is also this screen where a second player can join, this only
applies to the Switch version of the game.
Map deployment gives you an overview of the
Map, as well as showing you’re the initial starting positions of your allies as
well as enemy starting positions, only required characters can not be swapped
out at, which characters that are restricted cannot be deployed either.
From this screen you can also issues
pre-emptive commands to your characters, such as pair up, defend, or attack a
specific character or location. In early story missions you are limited in the
number of characters you can deploy to 4, in larger maps you are able to deploy
up to 8 characters, however only 4 can be playable.
The non playable 4 characters can still be
ordered around, as well as even pair them with other non playable, as well as
playable characters. The latter does however restrict you from switching the vanguard
and support positions.
When deciding on where to place your
characters, when highlighting your playable character, the icons of enemies
will be shown, this will show you the enemies your character is weak against,
as well as strong against, this is key information when deciding where to
deploy your character on the battle map.
On this page you can also access the Convoy
option, this shows you a list of all the characters that are in your army, from
here you can perform a mass equipment optimization by pressing the Y button.
This will open up a menu, from here you can select the Optimize all equipment,
you can also unequip items as well.
The Autobattle option allows you to set the
basic behaviour of your AI allied united, you are able to do this individually
allies that have been deployed or you can opt to apply this to all of you
deployed allies. The commands that you can use here are attack, defend or do
nothing, any units that are set to attack will push forward aggressively
towards nearby forts and enemies. Units set to defend will guard your allies as
well as friendly forts, as well as heal up allied forts, you can also set them
to auto heal, which will allow them to auto heal themselves and nearby allies.
The Battle Situation screen shows you the
victory and defeat conditions of the current battle, this screen also includes
information on enemies you must defeat as well as allied units that you must
protect. The game will be over if one of your priority allies is defeated. If
the battle has none of these types of conditions the battle will be over if all
playable characters on the field of battle are defeated.
The battle area map is always visible on screen
on the right hand side of the screen, this map is in real time and gives the
player valuable information on allied and enemy positions, objectives and fort
statuses as well as a few more. Allied forces are shown as green or blue icons,
while the enemy forces are shown as red or yellow icons.
Locations on the map that the player needs to
go to are marked with an X, while enemy forces that the player should defeat
are marked with O. At any time the player can pause the game and open the main
map for a larger view of the battle area. The game also has a battle log, this
shows previous notification in the order you received them, this proves useful
when tracking sub missions and the impeding defeat of allied units.
During the course of a battle certain areas are
locked away behind gates, these can only be accessed once the player has passed
a certain amount of progress in the mission. Once this point has been reaches a
gatekeeper will appear to guard the gate, the keeper must be defeated in order
to open the gate and proceed.
Forts and Outposts are key for boosting the
morale of your forces that control it, but also for creating a constant stream
of reinforcements, this key structures are vital for maintaining advantage over
the battlefield. Forces inside one of these structures also regains health making
them key safe zones if your are currently being overwhelmed by enemy forces,
the downside of course these structures have the same effect for the enemy.
Some times the enemy will try to rush the fort
you have captured, by sending several officers to retake the fort, this sudden
rush of more powerful forces are likely to overwhelm your Fort Captain. In this
event reinforcements are needed, with either the player needing to defend the
fort themselves, or by sending allies to defend the fort, if the player is tied
up with a more important mission.
The game features several obstacles that will
hinder the players progress, until they perform certain actions, like defeating
a certain enemy or destroying a certain object. One example of this is a
Sandstorm, while not a barrier per say it does hinder vital functions of your
character, with the player unable to see details on both allied and enemy
forces, the sandstorm also disables the players ability to issue orders.
Darkness is a tactic used by enemy mages, a
dark barrier blocks the way forward, the enemy uses this tactic to protect
certain key forts. In order for the player to progress past this barrier, they
must hunt down the mage or mages that created it. Once they have been defeated
the Darkness wall will dissipate, and the player will be able to progress
onwards.
Ledges while not intended to be an obstacle,
they are considered one as they only allow for one way access to an area, this
is due to the elevation difference between the two areas. Lava on the other
hand is definitely an obstacle, this is present in the Nohrian maps, and any
units that are stood on the lave will take a small but continuous amount of
damage. Lava can be cooled off by capturing a fort with a Dragon Vein inside.
Flight Paths, these are gaps in the map that
can only be traversed by flying units like Pegasus Knights and Wyvern Riders.
These flight paths can provide valuable shortcuts for allied and enemy forces,
certain flight paths in locations like the World Tree map can be turned into
solid bridges when activating the corresponding dragon veins.
Capture points are divided up into four
categories, the first are Dragon Veins which are powerful and concentrated
sports of energy, which can significantly alter the battlefield to your favour,
these are usually hidden inside of forts, these do not automatically activate
when you capture a fort, a playable unit must stand on the Vein and press the Y
button to activate it. Once active whatever function the particular vein does
will occur, if the fort is lost to the enemy at any point In the battle, the
Dragon Vein affects will remain.
Ballista’s and Fire Obs are defensive
emplacements, these powerful weapons will continue to attack the opposing
faction of the force that controls it, these weapons are usually linked to a
corresponding nearby Fort, the Fort must be taken in order to gain control of
the Ballista’s and Fire Orbs, these can prove to be very valuable early
acquisitions during the battle for offensive and defensive purposes.
Dark Crystals are late game capture points and
sustain the games bosses with a great deal of power, boosting not only their
attacks but their defences as well. Couple this with the healing effects of the
fort this can make this enemy bosses almost immortal. This Dark Crystal points
however can be captured prior to facing the boss, so it is best advised to do
this before facing them in combat.
Outrealm Portals and Sentries are also late
game capture points, they also appear in the higher levels of History Mode.
Outrealm Portals are gateways to another world, these portals constantly spew a
stream of monsters from them, in order for the player to close the portal, they
must defeat and enemy monster unit called and Outrealm Sentry, once defeated
the portal will close for good.
The Crest Market is the location where you buy
permanent boots and unlock specific skills for specific characters in the game,
this is done with an exchange of materials and gold. Crests are identical for
each of the characters but may require certain items and will require Bond
materials, these can only be received by forming bonds, increasing the support
rank of various characters, completing certain history mode maps and defeating
the character in some history mode maps.
There are three types of Crest, the first is
the Attack Crest, these focus on increasing the offensive aspects of the
character, these including additional combos, more warrior gauge, longer stun
and awakening gauge duration.
Defence Crests focus on improving the characters
chances of survival against fatal blows, as well as improving their resistance
against different types of damage. Defence crests also help increase their
healing capacity, through items and the natural healing when inside a fort.
These crest won’t protect your character from extra damage from Weapon
Properties, for example a flying character will still receive a huge amount of
damage from bows.
Boost Crests such as the Surge Crest change the
character class to that of an advanced class, this will significantly boost the
stats of a character and unlocks more crests, this however can only be done if
you have the Master Seal, which is limited in number in the Story mode.
Once you have changed a character to an
advanced class the some characters will have unique weapons and powers locked,
there can be unlocked by using the Mastery Crest. You will need to score a
certain number of kills to fully unlock the true power, Mastery Crests and
Mastery Scrolls can only be gained by acquiring the S rank in high level
History Mode maps.
In addition the rare materials that are needed
Skill Crests require Essences, these are unique materials that can only be
obtained by maxing out a bond with another character. Characters have a default
max number of skill slots, this is 3, this number can be increased by getting
Talent Crests, this will become available when a character changes their
advanced class.
History Mode is an extra mode that is available
and will take you through various missions from Earlier games in the series.
Each of the maps on offer have various enemy icons, and various missions that
will sometimes reward the player with unique and useful rewards.
These rewards will sometimes include Master
Seals, unique or more powerful weapons, healing items, mementos and crest
materials, plus several others. The most valuable drop in this mode however are
the Weapon Scrolls, which allow you to get the full potential of exclusive
weapons.
During a routine sparring match between the
royal twins Aytolis, Rowan, Lianna and their friend Prince Darios of
Grinstonne, Aytolis is attacked by monsters, during the attack the trio are
separated from Queen Yelena, before she is captured she is able to give them
the Fire Emblem.
Later the trio discoveres that Darios’s father
Oskar is trying to revive the evil dragon Velazark, the trio must power up the
Fire Emblem as well as using the Gleamstones, these stones are created from the
power of heroes from another worlds. Rowan and Lianna must travel across
Aytolis and rally the heroes from the otherworldly nations of Ylisse, Hoshido,
Nohr and Altea, in order to stop Oskar and his plan to unleash the dragon
Velezark
Starting with the Zero2Zed rating for the game,
Fire Emblem Warriors started off very well, with the game scoring three 90
ratings, along with two good 85 ratings as well. The second half of the games
ratings took a big hit however, with the game hitting a low of 40 on two
occasions. while it did gradually pick up slightly from here scoring three 60
ratings, this second half really did hurt the games overall rating.
Critic reviews play a major part in this
scoring system and Fire Emblem Warriors generally has done decently so far when
it comes to critic reviews, the game being able to get three 90 ratings these really
did save it from sinking any lower in the overall ratings scale especially with
its poor second half ratings.
Grading wise the games second half grades range
were largely average to poor, with a couple of grades slipping into the
disappointing E range, while it did pick up slightly from here with the
remaining three grades for the second half hitting a C- grade.
The first half grading was on the other hand
quite impressive for the game, with it scoring three A- grades for its three 90
ratings. The remaining two grades were also both very solid, rating both at B+
grades. Overall the game rated a total points score of 700, averaging out at a
70.0 overall, grading wise the game comes in at a C+.
On to the first of the critic reviews, these reviews are for console versions of games only, so in the case of Fire Emblem Warriors this if for the Switch only. The first review comes from RPG Fan who rated the game at an impressive 90, with the reviewing praising the marriage between Warriors and Fire Emblem, calling the game one of the deepest and most engaging game, the warriors series has done to date.
Hardcore Gamer are next up with another 90
rated review, the reviewer praising the game for paying tribute to the 3DS
titles that helped establish the series, while they did have a little criticism
for the game only having a handful of characters from older entries in the
series, they still found the game created an enjoyable and action packed spin
off for new and old Fire Emblem fans.
The review continued by praising the pick up
and play nature of the game, regardless of playing just one mission or sitting
down for a full grind session, weather you are a fan of the series or just
looking for another title to play with friends, Fire Emblem Warriors makes for
a great time with plenty of content to keep players coming back for more.
Digitally Downloaded are next up, again with a
90 rated review, the review praised the fan service on offer with Fire Emblem
Warriors the review was a little disappointed by the lack of older Fire Emblem
characters, with the majority from the more recent 3DS titles. They were also a
little disappointed with 10 characters on the roster from Fire Emblem Fates, a
game the review found to have one of the weakest casts of characters.
The reviewer however once starting the game
found themselves enjoying playing with characters a lot more than the original
games that they featured in. The reviewer also praised the developers for
getting mounted combat to work properly, with the mobility of mounted
characters proving very useful across the battlefield.
The reviewer also praised the need for tactical
skill and awareness when playing, with the exception of the easiest mode, on
harder difficulty levels the reviewer found that they were frequently needing
to pull out the game map to direct your allies.
Concluding the reviewer who admits to being a
hardcore Warriors fan, found that Fire Emblem Warriors is the best of the
licensed Warriors titles, previously it was Arslan, they continued by praising
the respect that Fire Emblem Warriors has for it’s roots. They also concluded
by praising the cleverly melded the tactical atmosphere of the Fire Emblem
series, while still keeping the pacey action of the Warriors games.
InsideGamer.nl the Dutch publication called
Fire Emblem and the musou genre a match made in heaven. The reviewer continued
by saying, Dynasty Warriors and Fire Emblem are a great fit in strategic and
action gameplay.
The reviewer commented on the plot of the game
not being the reason why you should buy the game for your Switch collection. It
is the almost perfect and smooth gameplay, both in docked and handheld mode,
that is why you should buy it. The reviewer also praised the numerous missions
in History mode which allows you to simulate battles from earlier Fire Emblem
games. Concluding the review said, there are plenty of reasons to leave the
game in your console long after the credits have rolled.
Vandal and Areajugones were next up, with both
publications rating Fire Emblem Warriors at an 85. Starting with Vandal, the
reviewer saying, if you like the musou genre or the Fire Emblem franchise, give
it a try, they continued by saying, while the game is not perfect, it is
addictive and very fun.
Areajugones called the game one of the best
designed musou games in recent years, namely thanks to it’s strategic touch,
which is great for the genre. The reviewer did find the games story a bit on
the dull side however. The review did find the chronicles mode offered a great
deal of objectives and battles that last hours and hours.
Heading to the other end of the ratings scale
we find Destructoid who rated the game at an above average 65, the review
commenting that the game is still going to get some play in their house despite
the issues it has. The review finding the game follows a set formula with very
little in the way of risks taking, they continued by saying. but so long as you
can stomach the idea of warring kingdoms with very little at stake other than
your level-up bar, it'll probably delight you too.
Fandom were next up, the review for them giving
the game a 3/5 which converts to a 60 rating, the review also praising the
great fan service on offer as well as the games ability to blend in various
elements from the Fire Emblem series. The reviewer however found the combat and
various missions on offer did become repetitive, and a story that proved
lacklustre at best.
EGM Now also scored the game at a 60, the
reviewer finding the melding of the two franchises a little one way, with the
Dynasty Warriors elements seemingly overpowering the Fire Emblem elements. The
reviewer finding the heart of the Fire Emblem series the tactical RPG sections
don’t make a proper appearance. Concluding the review said, too bad too,
because this might have been a wasted opportunity to really experiment with the
musou genre.
GameSpot who also scored the game at a 60 found
the addition of Fire Emblem to the Warriors franchise doesn’t really change the
formula, nor is the game trying to do so. The reviewer finding the game at best
is a decent vehicle for the Fire Emblem characters, and a chance for them to
flex their muscles in a new venue, without the restrictions of turn based
combat.
At the very bottom of the review score
spectrum, we find two reviews that rated the game at a lowly 40, these reviews
come from Metro GameCentral and LEVEL, the latter being a Czech publication.
Stating with Metro who commented that the Fire Emblem and Warriors has the
potential to make great partners, the reviewer however finding the resulting
Fire Emblem Warriors to be a badly made and painfully simplistic crossover.
They also found the game to be as disappointingly dumb as all other Dynasty
Warriors games.
Heading over the central Europe we find LEVEL a
Czech Republic based video game magazine who also scored the game at a 40.
Their reviewer called the game a standard hack’n’slash that will entertain, but
you won’t a deeper sense in it despite a few tactical elements. The review
concluding with one level a day will delight you, try more and you get a
stereotype.
This is the part of Modern
Game Weekly where is visit four online retailers and
see what the availability of the title is, and what price you would be looking
at if you wanted to pick this title up, the sites that I will be using for this
are Amazon.com, eStarland.com, retrogames.co.uk for older generation titles and
Gamedude.com I know the last one is very location specific, but from a podcast
I listen to, I’ve heard they have a huge stock of games, Ebay has now been
dropped unless the game is unavailable at other retailers.
So lets get down to
business with Gamedude, if you are looking to trade in your copy of Fire Emblem
Warriors, then Gamedude will give you $25 for your copy. If on the other hand
you are In the market for a used copy of the game from Gamedude, you will be
looking at an outlay of $49. Also on offer are new copies of the game, these
are priced up at $57.95.
As well as the
standard version of the game, Gamedude also has the special edition listed, if
you are looking to trade in the special edition, then Gamedude will give you
$30 for you copy. If you are looking to buy a used special edition you will be
looking at $49 for one. They also offer new copies of the special edition,
which is priced up at $77.95.
Heading over to
Retrogames.co.uk, we unsurprisingly don’t find this game available, with
Retrogames only stocking titles up to the last generation of consoles. So we
will quickly move on to eStarland.com where we find a new copy of the game listed,
this new copy is priced exactly the same as Gamedude at $57.95. Used listing is
present for the game but they are currently out of stock, with a usual used
price of between $34.97- $49.95.
Also on offer at
eStarland is a trade in for the game, with eStarland paying up to $32 for a
complete copy of the game, with the price dropping to $20.80 for a disc only
copy of the game. As well as the Switch version, eStarland also have the New
3DS version listed, with a new copy priced at $38.95.
Lastly we head over
to Amazon.com where we find both the standard and special edition versions of
the game listed. Starting with the standard edition, we find a like new used
copy priced at $40.99, we also find a few like new used copies priced slightly
higher at around the $43 mark.
Between these two
price points however we find a new copy of the game, this copy which is shipped
by Amazon and comes with free shipping, is priced at $42.49. The next cheapest
new copy that is on the market is priced at $44.50.
Used prices continue to
rise from her and keep pace with new copy prices, with one used copy priced at
over $60. beyond this point new copy prices continue to rise further steadily
at first but quickly reach stupid prices, with the current high for a new copy
of Fire Emblem Warriors sitting at $121.11.
Moving on to the
Special Edition release of the game, where we find Amazon themselves have a
large stock of used copies of the special edition in good condition, these many
copies are all priced at $39.94.
Amazon also have listed used copies in very
good condition, again all shipped by Amazon themselves and priced at $41.35.
They have one like new copy of the special edition also listed this will set
you back $42.29, all of these used copies come with free shipping.
New copies of the
collectors edition start from $46.99 for an Amazon shipped copy, the three
cheapest on offer are all shipped by Amazon, with the other two priced at
$54.50 and $64. for a new copy not shipped by Amazon you are looking at a
minimum spend of $74.47. Current price high for a new copy of the Fire Emblem
Warriors Special Edition is at $97.95, with of course the few usual over priced
copies that start at over $150.
Written by
P J Gibbon
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