Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Bullfrog Productions Part 1
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Bullfrog Productions
was a british based video game developer who were active in the video game
industry from 1987 up until their closure in 2001, the company was founded by Les
Edgar and Peter Molyneux. The pair had first met back in 1982 with Edgar
working in a computer retail outlet when Molyneux walked in one day looking for
a computer for a database program he had been working on, the pair hit if off
and shortly after formed Taurus Impact Systems, to develop database software.
Les Edgar and Peter Molyneux founded Bullfrog Productions in 1987
It was in 1988 when
things really changed for the pair when a friend of Molyneux asked him to
convert Druid 2: Enlightenment for the Amiga according to Edgar this is where According
to Edgar, it was during the conversion that they learnt to move sprites, and
developed a routine for animation. Afterwards Taurus Impact was running out of
money with Edgar suggesting they close down the company however it was at this
time that Molyneux has the idea for Populous.
Upon the eventual
release of Populous which nearly did not come to pass with many publishers confused
as to what the game was (confusion a common disease of publishers) the Edgar
and Molyneux desperate for a publisher they even went to The Lego Group who
turned them down as well, eventually though the game was picked up by EA with
Populous releasing on the Acorn Archimedes, Amiga, Atari ST, FM Towns, MS-DOS,
Game Boy, Mac OS, Master System, NEC PC-9801, PC Engine, Sega Genesis, Sharp
X68000 and the SNES in 1989.
Populous was however
not the first game developed under the Bullfrog name that honour goes to a Asymmetrical
scrolling shoot‘em up Fusion released back in 1988 for the Amiga and Atari ST
exclusively in Europe, with the player either controlling a ground based crawler
or a spaceship over the games thirteen levels with artist Glenn Corpes creating
most of the levels he would later go on to work on Populous, Molyneux would
work on the majority of the games programming and design.
Fusion was the first ever game developed by Bullfrog
Populous was released
to massive critical acclaim in 1989 with the game receiving multiple 90%+
review scores, Peter Molyneux notes that it was released at the same time as
The Satanic Verses controversy was happening, and that Bullfrog was
subsequently contacted by the Daily Mail and warned that the "good vs
evil" nature of the game would lead to them receiving a similar fatwā
(though in fact this did not materialise, good to know the Daily Mail was just
as incompetent back then as it is today).
It would be two years
before the sequel to Populous would be released in the interim Bullfrog would
develop two games in that time, the first Flood was a platformer where the
player controlled a creature called Quiffy a small green creature who is the last
of his race. The player must guide Quiffy through a network of sewer pipes in
order to reach the surface as the pipes slowly fill with water Quiffy is able
to walk on the walls and ceilings as well as swim.
Flood was a platformer where the player controlled a character called Quiffy
Quiffy must collect
litter that is strewn throughout the levels climbing on the walls and ceilings
and swimming his way to the end of each level Quiffy does have an energy bar
which depletes by touching dangerous objects, his energy levels also deplete if
he spends too long under water. Following Quiffy through the levels is the
ghost of Quiffy’s Aunt Matilda who follows the exact path and movements that
Quiffy takes if Quiffy is touched by the ghost he receives damage.
The water physics
were pretty advanced for the time with levels featuring taps which when activated
release water in to the level this water will find its way to the lowest part
of the level, with multiple taps on levels if they are activated the level can
quickly fill with water this is where the game got its name from.
In addition to the
flooding worries the levels also have enemies, Quiffy though has access to
weapon which can be picked up throughout the level including a Boomerang, Flamethrower
and Grenades. The games also features additional traps and obsticles such as
landmines, lava and switches.
Another titled that
was released between Populous releases was Powermonger with Bullfrog moving
back to the Real Time Strategy genre, the game for its time had an advanced artificial
life engine with each individual character seeming to have a mind of their own
and go about their job without the player having to provide input.
The game received largely
positive reviews but with some criticism with Computer Gaming World giving the
game a 5/5 praising the games graphics and realism they were however critical
of the games strict copy protection and the need to load the game twice to
return to the previous state.
GamePro who reviewed
the Sega CD did recommend the game however they were critical of the graphics
saying the maps are so pixelated that you can barely see what's going on or
who's who. After going through lots of slow strategy, a nice visual payoff of
your decisions being executed would've really added to the Fun Factor.
1991 has finally
arrived and with Populous II subtitled Trials of the Olympian Gods was a real
time strategy god sim and the sequel to the critically acclaimed Populous from
1989, like its predecessor the game was published by EA and released on
multiple platforms including the Amiga, Atari ST, FM Towns, MS-DOS, Mac OS,
Mega Drive, NEC PC-9801, Sharp X68000 and SNES.
Populous II took what made the original great an vastly expanded upon it
Unlike the previous
game which did not have any set gods Populous II would focus on the Greek Gods,
the player character is a demigod, one of Zeus's countless children with mortal
women, and has to battle one Greek deity at a time until finally facing his
father. Zeus has promised to let the player into the Pantheon on Olympus if he
can survive all the battles.
Written by
P J Gibbon
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