Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Looking Glass Studio
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Looking Glass Studios
formally known as Lerner Research, Blue Sky Productions and Looking Glass
Technology when they were founded in 1990 were a US based video game developer
who released an estimated total of 15 games during the ten years that the
company was in business as well as one game Jane’s Attack Squadron which was
released two years after the company had folded.
One of the first
games developed by Looking Glass Studios was back in 1992 with Ultima Underworld
The Stygian Abyss, a first person action RPG dungeon crawler the game was the
second spin off of the Ultima series after The Worlds of Ultima series which
was released in 1990 and sees the player taking on the role of Avatar, who
descends into the Stygian Abyss in search of a baron’s kidnapped daughter.
Ultima Underworld The Stygian Abyss was one of Looking Glass Studios earliest titles
The game at first was
not a commercial success for Looking Glass (then Blue Sky Productions) and the
games publisher Origin Systems, as a result of the sluggish start the games
marketing was reduced, however the games popularity through word of mouth saw
the games sales increase with an estimated 500,000 copies sold the games also
received critical acclaim with Power Play giving the game a 94% while Pelit
gave the game a 98% score, the game also won Best Fantasy or Science Fiction
Computer Game at the 1992 Origin awards and was nominated at the Game
Developers Conference, the Chicago tribune also gave the game its game of the
year award.
A year later saw the
sequel to Ultima Underworld The Stygian Abyss, with the title Ultima Underworld II: Labyrinth of Worlds
again receiving a positive fan and critic response the games development was not without issues
however, with a lack of staffing, extensive play testing and coupled with a short
production cycle led to staff members being burned out by the end of the
development, a third game in the Ultima Underworld was pitched several times to
Origin Systems however it was rejected several years later Arkane Studios also
pitched the idea of a third Ultima Underworld title this time to EA who also
rejected the idea.
A year later and
renamed Looking Glass Technologies they
have another major release this time with System Shock a first person action role
playing game with the game set in a cyberpunk vision of the year 2072. the
player taking on the role of a nameless hacker trying to hinder the plans of a
malevolent artificial intelligence called SHODAN.
System Shock released in 1994 was a critical if not commercial success.
While the game was
not a commercial success with Looking Glass losing money on the project the
game was a critical success the games 3D engine, physics simulation and complex
gameplay have been cited as both innovative and influential with the game also
streamlining elements from the Ultima Underworld games into a more complete
package.
Five years later in
1999 Looking Glass Studios would co develop System Shock 2 with Irrational
Games, Originally planned to be a stand alone game however during production
the story was changed to be a sequel to the original System Shock, again while
the game did no meet commercial targets like its predecessor is is cited as
being highly influential in future game designs, the original System Shock from
1994 is currently undergoing a remake with Night Dive Studios heading up the
project with a 2018 scheduled release.
Thief is another
major franchise for Looking Glass Studios the first game in the Thief series
was released back in 1998 with Thief: The Dark Project with the player taking
on the role of master thief Garrett, the game was one of the first if not the
first to make use of sound and light as game mechanics, the game would turn out
to be Looking Glass Studios best commercial success so far with over 500,000
copies sold by May of 2000 the game was a critical success as well with
multiple 9/10 or 90% and higher scores from reviews.
Thief: The Dark Project was one of Looking Glass Studios best commercial successes
Two years later and
the sequel Thief 2: The Metal Age was released again to a positive critical
response and did well sales wise however Looking Glass Studios would not
receive the royalties from the game for several months and after the
disappointing sales of Looking Glass Studios self published games Terra Nova:
Strike Force Centauri and British Open Championship Golf as well as the major
flop of Looking Glass's Flight Unlimited III the company was in a dire
financial situation.
At this time Eidos
Interactive have agreed to buy Looking Glass however the Ion Storm's $40
million game Daikatana was a major flop with itself sent Eidos into financial crisis,
as a result in May of 2000 Looking Glass Studios closed its doors for the final
time and saw the cancellation of five titles with Thief II Gold and Thief III
being cancelled, along with Deep Cover a modern day stealth game which was
planned to be a joint project with Irrational Games, as well as two Nintendo 64
titles in Mini Racers a model car racing game and Wildwaters a kayak racing
game.
Footage of Wildwaters a cancelled N64 game from Looking Glass Studios
Comments
Post a Comment