0 to Z of Playstation 1 Games - Bedlam
Bedlam is an isometric
action shooter with the game set in a futuristic sci-fi setting featuring
mechs. The game was developed by Welsh developers Mirage Technologies and
published by GT Interactive Software.
The game released on the Playstation on the 4th
of July 1997, and released exclusively in Europe. In addition to the
Playstation release of the game, it also released on DOS, Mac and Windows, the
game released first on these platforms in 1996.
Notable people who worked on this game Andy
Clark who provided Additional Programming for the game, went on to work on
Battlefield 2 Modern Combat in 2005, working on the System and Tools
Programming. He was the Tools Programming Lead for Need For Speed Shift in
2009, more recently he was the Lead Tools Programmer on both Project Cars
games.
Mike Bareham who was the worked on the Game
Design moved to work on the Lego games in 2011, where he worked as one of the
Lead Designers for LEGO Star Wars III: The Clone Wars, he has also worked on a Lego
Harry Potter game, Pirates of the Carribean, Lego City Undercover and most
recently as Senior Game Scripter for the video game adaption of The LEGO
Ninjago Movie.
Visually the game looks very similar to the
Syndicate series, as well as with its isometric perspective. The simple aim of
the game is to destroy everything hostile that crosses your path, as the player
and their three robot squad members tear their way through the mostly destructible
levels.
Controls for the game are pretty simplistic,
with the D-Pad used to move your characters around, when it comes to firing the
weapons of your robots, the game had four direction firing, with each of the
face buttons corresponding to a direction, with the triangle button for firing
upwards, the X button for firing down and the Square and Circle buttons for
firing left or right.
The player is able to switch between weapons
using the shoulder buttons all four of the shoulder buttons work for this,
during the course of a level, the player will be able to go up to certain
items, which the game will give a description of.
For Example a laser fence, following the item
name is a short description, in the case of the laser fence it tells the player
that it is resistant to all of your weaponry and can only be deactivated by
shooting the specific generator that powers the fence.
The right of the screen is your robots health
bar, below that and running down the entire length of the screen is your weapons
inventory, with a total of seven slots, showing a small image of the weapon and
alongside that is the total number of rounds of ammunition you have for that particular
weapon.
The game features power ups which can be picked
up throughout the level, the power ups in the gave come in a total of four categories
these bonuses have an immediate effect when picked up, the first being speed,
which provides a limited higher speed of movement for your character.
Energy
which will top up your robots energy bar, shield which provides a limited
shield capability for your robot. The final power up is called Bonus, this
generated a score or cash bonus for the player.
The game features a map function which can be
accessed by pressing the select button, this however does not being up a map
that is useful to the player, rather a small square isometric map appear in the
upper right corner of the screen, this is by far too small to be of any use.
When starting a mission you can choose the
weapons loadout for your robot, this can be done automatically as well, your
are able to sell your weapons and purchase additional ammo, you may well have
to sell some of your aquired weapons in order to purchase ammo if your balance
is on the low side.
Set in a future where humanity has colonised beyond
the solar system, however these colonies are under attack and are becoming
infested with Bio mechanical life forms. These life forms threaten the very existence
of the human race, the player takes on the role of a mercenary in command of a
team of crack military robots who are without remorse or mercy and destroy the
bio mechanical threat.
Critic reviews for Bedlam are limited, with
this being a European only releases game, the ones that we do have range from a
decent one to a couple of above average scores. As usual though we will start
with the best which comes from NowGamer.
The NowGamer reviewer scoring the game at a
decent 78, the reviewer comparing the game to Syndicate, calling it a simpler
and smaller game but with plenty of death dealing, which the review found made
the game fun for a while, concluding though they recommended waiting for
Syndicate Wars then deciding if you should buy this game.
The next review on offer, the next two in fact
we head over to Germany, the first which comes from Mega Fun who scored the
game at a 68. With the reviewer finding the shooting to be fun and also praised
the wide range of equipment and the detailed landscape where almost anything can
be blow up.
The reviewer did however have some criticism of
the game, the first being the missing transparency function, with the visually
disturbing walls and objects can be "clicked away", so that a clear
movement is possible. They also found some extra work could have gone into, the
reviewer finding the map could use some extra lessons in terms of visibility
and accuracy, as it initially difficult to find
Lastly we have Video Games who scored the game
the lowest at an above average 66, the reviewer finding Bedlam to be a bit
jerky on the Playstation, but remains quite playable, more so than on Pentium
75. The reviewer calling the game one of the most detailed games ever and a
perfect game to vent off with.
The review did however find that the games fun
was limited by a limited and expensive ammunition costs, as well as the enemies
being able to hit you while you are unable hit them yourself, one major issue
the reviewer mention here is enemies shooting through walls..
This is the part of 0
to Z where is visit four online retailers and see what the availability of the
title is, and what price you would be looking at if you wanted to pick this
title up, the sites that I will be using for this are Amazon.com,
eStarland.com, retrogames.co.uk and Gamedude.com I know the last one is very
location specific, but from a podcast I listen to, I’ve heard they have a huge
stock of older games, Ebay has now been dropped unless the game is unavailable
at other retailers.
So lets get down to
business with Gamedude, who unsurprisingly don’t stock this European only
release, so we head over to Retrogames.co.uk who also sadly don’t stock the
Playstation version of the game, they do stock the PC version which is priced
at £9.
Heading over to
eStarland.com it is the same story, again this is unsurprising with eStarland
being a US based company, the same goes for Amazon.com, who also don’t have the
Playstation version listed, they do have the PC version with a new copy of this
available for just over $5.
With the lack of
copies on offer we head over to the co.uk version of the site where we do
strike lucky, however copies of this game are very limited with just 3
available at the time of writing. The first copy is the only used copy on
offer, this copy is in very good condition and comes complete, and is priced up
at £17.21. This converts to $24.31 in the US, while in the Euro Zone countries
it will set you back €19.50.
The final two copies
that are currently on the market are both new copies of the game. These take a
significant rise in price compared to the used copy with prices starting at
£54.03 once shipping has been added in. The second new copy that is available
will set you back even more at £62.86, once shipping costs have been factored
in.
Written by
P J Gibbon
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