0 to Z of Playstation 1 Games - Breath of Fire III
Breath of Fire III is
the third entry in the popular Capcom RPG series and the first to appear on the
Playstation, with the two previous entries in the series released on the SNES,
as well as being ported to later Nintendo Systems.
Breath of Fire III is
an isometric, turn based, fantasy role playing game, developed and published by
Capcom for the Playstation, the game is your classic style of JRPG from the mid
to late nineties. The game released for the Playstation in Japan on the 11th of September
1997.
The game would
release in North America and in Europe the following year, first in North
America on the 14th of May 1998. With a European release delayed until October
1st
1998. In addition to these releases the game was released as part of the
Playstation the Best series of budget games in Japan on the 21st of December 2000.
More recently the
game has also received two additional releases, the first being for the PSP in
Europe and Japan, the Japanese PSP release coming on the 25th of August 2005.
The European PSP releases of the game come on the 3rd of March 2006.
Even more recently the United States received as PS Vita release of the game
via the Playstation Network on the 9th of February 2016.
Notable people who
worked on the game, Makoto Ikehara worked as the Production Supervisor,
Scenario Writer and a Designer Director on Breath of Fire III. He would go on
to fill similar roles on such games as Mega Man X8, Mega Man Maverick Hunter X,
Dead Rising and Dragon’s Dogma.
Tatsuya Kitabayashi who worked as the Main Programmer on the game, a role he
would also hold for the fourth entry in
the Breath of Fire series. Kitabayashi moved into the productions side of the
industry in 2003, working on the Mega Man series, including games such as Mega
Man X7, and Mega Man Powered Up. He was also a producer on the 2015 remake
release of Resident Evil.
Tatsuya Yoshikawa has had a long career in the video game dating back to
1993 and his worked as an Object Designer for Mega Man X, a series he has
worked on throughout his career. In 1997 he worked on Breath of Fire III as a
Character Designer, a role he held for Breath of Five IV as well.
Later in his career
he worked on games such as Crimson Tears, with Yoshikawa designing the title
logo for the game, he worked on the Artwork for Haunting Grounds in 2005 and
was an Illustrator for the 2001 released Ultimate Marvel vs. Capcom 3. His most
recent credit was for his Concept Art work for Star Fox Zero which released in
2016.
Breath of Fire III is an isometric role playing
game and uses 2D sprites over hand drawn 3D environments. Controlling your
character is done with the D-Pad, players can move their party in any
direction, when moving your parties main member will be at the front with the
other party members following behind
The game features a random battle turn based
system, when traversing around an exclamation point will appear above your
characters heads, a quick transition will occur with your characters sprites
quickly flashing before they get into battle position.
When combat begins at the bottom of the screen
your parties HP and AP will be displayed, with the characters HP shown as a
green bar along with their HP in number form, your characters AP is shown as a
blue bar, and again also shown in number form.
On the left hand side of the screen will be
your enemies and their names, these enemies will have a purple bar to show
their HP amount, when attacked the purple bar will turn a dark pink colour for
however much damage has been inflicted, this will then decrease and turn black,
showing the remaining HP as the original purple colour.
When an ally is attacked their green bar will
shrink replaced back a black bar showing how much HP has been lost, the
characters HP number will also decrease as damage is taken. The vast majority
of major actions in the game can be done with the X button or the R2 and L2
shoulder buttons. These actions include talking, confirming actions, execute,
examine and casting and reeling while fishing.
Pressing the Square button when exploring the
world map, in a camp or just about any other location in the game, with the
exception of when in battle you will be able to access the main menu, when the
menu screen appears you will see a brief status of your current party members.
On the main menu you will also be able to see
your current game time, your total amount of Zenny, this is the games currency,
as well as a horizontal line of icons that you can choose from. The first is a
Vase Icon, this is your items menu, here you are able to view all items that
you have collected, as well as your weapons inventory. From here you can use,
sort or drop your items.
The next icon is a Rod icon, this is your
abilities menu, here you can view the abilities of all of your character, here
you can view each of your party members and magic spells, certain abilities can
also be used such as healing spells when outside of combat, The dragon gene
list can also be viewed by the player on this menu.
The Sword icon represents your equipment, in this
menu you can view your party’s currently equipped weapons, armour and
accessories. The player is also able to swop out any currently equipped
weapons, armour and accessories in your inventory.
Another icon looks like three circles, this is
your tactics menu, from here you can arrange your party’s battle formation.
Another icon is a person icon, this menu allows you to see everyone’s full
status, this includes the character HP, AP, current experience level as well as
any items that are currently equipped by them.
Two more additional icons are available, the
first is a controller icon, this as you would expect allows you to configure
the games controls to your own personal liking. The final icon is that of a
tent, when on the world map clicking on this will allow you to save your game,
rest, change party members, check the master list, change skill notes as well
as have conversations with your party members.
Like many RPGs of the time the game features a
world map, some things will pop up while traversing around the world map, one
of the main things is a options box that appears in the top left of the screen,
this box has three options that appear, these are Enter, Guide and Camp, these
options each correspond to a specific button, with X being for Enter, Triangle
for Guide and Start for Camp.
When these options are highlighted you will be
able to select them, Enter being used to enter an area on the map, Guide will
give the player a brief description of the area they are currently in and camp
allows you to set up a camp, symbols should also appear above Ryu’s head.
These symbols range from the name of the place,
such as the town you are about to enter, the road you are currently on and any
fishing spots you come across in your travels. Additional symbols include the
previously mentioned exclamation point to indicate a random battle, when this
appears enter should be highlight in the box on the top left of the screen.
Another symbol the boxed question mark symbol
[?], this indicates and unnamed area that is not a normal random battle, and
sometimes does not even feature any random battles, enter and guide should also
be highlighted when this symbol appears. An unboxed question mark symbol may
also appear, these appear when the player is stood next to a ring of flowers,
these can be found throughout the world, but only come into player later in the
game.
As previously mentioned the game features a
turn based battle system that fans of RPGs in the mid to late 90s will be very
familiar with, but also throws in a few twists of its own. Once combat has
started a battle menu will appear, some of these icons are the same as what
appear on the main menu screen.
The first is the Sword icon, this is used to
perform a normal attack by the party member, these normal attacks do not
consume your AP gauge, these attacks also don’t have any special properties to
them it is just a swing of your weapon.
The Rod icon if selected will bring up a list
of the available spells that you have at your disposal, as well as any skills
that the character has, theses skills when used will consume your AP gauge, in
the event of your character not having enough AP, the ability will not be
useable. The only character who does not have skills is Ryu, he has a separate menu
called accession on the ability list, this is how he turns into a dragon.
The Shield icon when selected for a character
will put them into a defensive pose, this will help lessen any physical attack
damage they receive for the duration of their turn. When there next turn comes
around they will exit this defensive pose, if you want them to stay in a
defensive pose you will have to re select this option.
The Vase icon allows the player to use items
from the item menu, this menu also allows the player to change equipment. An Eye
icon is one of the unique elements to Breath of Fire III, if selected the
character that it is selected for will observe an enemy. In the event of that
enemy using a learnable skill, the observing character may learn that skill to
use themselves in combat.
This ability to learn enemy skills is quite
random and may take a few attempts in order for the character to learn a
specific skill. Also any skills that have already been learned by another party
member can not be learned by a second party member.
It your character has successfully learned a
skill, an exclamation point will appear above their heads, along with a brief
message. In the event of your character being unable to learn a skill, then a
question mark will appear above their heads, along with the message saying that
the skill can not be learned.
Two additional battle options are available as
well, these are access by holding either L1 or R1. First the L1 which is a Twin
Swords icon, this command will automatically command your party to use normal
attacks until you issue a new command, in order to regain control of your party
and take them out of this mode the Triangle button is used.
The R1 shoulder button is a Boot icon, holding this
button will bring up the option to flee the battle, this however will not
always work first time, in the event of a failed escape the enemy will have the
rest of the turn to attack your characters, higher agility character will
improve your chances of escaping.
These icons in the form of the battle menu will
be shown whenever one of your characters turns begins, above the battle menu
will be the name of the character who’s turn it currently is. In battle if you
of your characters has a significantly higher agility level than the opponents
they will get an extra turn in which the enemy can not attack. Any characters
that have this extra turn will have a yellow Ex next to them, these extra turns
are taken after all of the regular turns have been taken.
Initiative also plays a part in combat, initiative
is decided prior to the battle starting, where traversing the game world and
coming across a random battle and exclamation point may appear above your
characters heads. Anyone character who has initiative will gain an extra attack
at the beginning of the battle.
In the event of 2 of your characters having an
exclamation point above their heads then neither the players characters or the
enemy will have initiative. If all three of your character have this
exclamation point above their heads then you will have a chance of having
initiative. Reversely if none of your characters have an exclamation point
above their heads then the enemy has a chance of having initiative.
If a character dies in battle and is not
revived before the battle ends they will suffer from Temporary Maximum Health
Point Decline or TMHPD. This will reduce the maximum HP amount of the
character, this can not be recovered until the player rests at an Inn. Regular
camping will not recover an TMHPD that a character has suffered.
Combat in Breath of Fire III features a
formation system, with the formations having both pro’s and con’s these
formations include a Normal Formation, this formation offers no pro’s or con’s.
a Defensive Formation offers a defence and agility bonus to all of your party
members, while an Attack Formation offers a power and defence bonus to one of
you characters, at the costs of an increased chance of this character being
attacked. Addition formations include the Magic Formation, the Refuge Formation
and the Chain Formation.
Ryu the main protagonist of the game has the
ability to change into a dragon in combat, with a total of 9 dragon forms that
Ryu can turn into. This is done by finding crystals called Dragon Genes that
are scattered around the world.
These purple crystals contain the essence of
the brood and can only be obtained by Ryu, these Dragon Genes that are acquired
are placed in your gene inventory, these genes can be activated on their own or
spliced together with up to two other genes.
The games main protagonist is Ryu who is voiced
by Tomoko Takai as a child and Kappel Yamaguchi when an adult, with Ryu’s story
presented in two parts one as a child the other when he is an adult as he
struggled to find his place in the world and find his lost friends.
Ryu is a member of the ancient blood race, a
human who has the ability to transform into a powerful dragon, this power
however Ryu does not yet understand fully, but begins to piece it together as
time goes on. Ryu is accompanied on his quest by several other characters
including Nina a winged princess from the Kingdom of Wyndia, Rei a powerful
magician, a member of a cat like race known as the Woren tribe and highly
skilled thief.
Also joining Ryu on his quest is Teepo, Momo
the daughter of a famous engineer and inventor, she wields a SniperCannon, Garr
who is known as Garland in the Japanese version, he is an experienced warrior
and a member of the group known as the Guardians and finally Peco, a plant like
creature that looks like an onion, while he may have limited speech he has a
close connection with nature.
The games story begins in the Chrysm Mine in a
far distant corner of the world, a rare and powerful mineral is being mined,
this mineral is formed on the fossilised remains of dragons, when a large
deposit is cracked a preserved baby dragon emerges, frightened by the sight the
miners attack the baby dragon.
The dragon is able to defend itself and quickly
kills the attacking miners and anyone who rushes in to help, the miners however
manage to rush in and surprise the dragon, knocking it unconscious, the dragon
is then placed in a cage and put on a train to be taken away to be studied.
On the training journey however the dragon
awakens, jostling in its cage it is able to jostle the cage off of the train
and down a hill on the outskirts of a large forest. The dragon then transforms
into a young boy before falling unconscious once again.
The young boy is then found by a wandering
thief named Rei a member of the cat like Woren clan, thinking the young boy is
just another abandoned child Rei takes him to his home in the woods where they
meet Teepo, Rei’s long-time friend and partner in crime, who agrees to let the
boy into their thieving operation and the beginning of Ryu’s journey.
Critically for the most part Breath of Fire III
was very well received by critics, with the game earning itself a couple of
maximum scores, as well as a large number of review scores that were rated 80
or higher, with the game also only dropping below an above average score once.
As usual we will start with the best of the
games reviews, with the first bring 100 rated review from GamePro (US). The
reviewer while finding the game to be far from perfect, its epic story and new
elements make it a worthwhile addition to the series.
With the reviewer finding the third instalment
in the series lives up to the series’ heritage with absorbing gameplay, even if
it does have some repellent music. Concluding the reviewer found Breath of Fire
III delivers rich reward for RPGers, especially fans of the series
Another full marks review up next from Computerand Video Games, who found Breath of Fire III to be a totally engrossing RPG,
that will have you sitting in front of your TV screen for hours. The reviewer
continued by saying that while RPGs changed after the release of Final Fantasy
VII, Breath of Fire III is ideal for those that prefer RPGs from prior to Final
Fantasy VII’s release.
The reviewer continued by saying. And for
everybody else, this is your chance to experience pre FF-VII hype, with the
game not being about the look, but how the game plays, and the totally
absorbing building up of your character from a weak boy to a dragon morphing
warrior gives you a real sense of satisfaction.
For the next review we take a small drop in
review score down to a 90 which comes from PSM magazine. The reviewer praised
the clever use of sound effects, especially when in battle with the reviewer
finding the similar to the style used in Street Fighter.
The reviewer also praised the games detailed
animations and well written and often humorous dialogue, which the reviewer
found makes this a truly endearing adventure. And while the reviewer did find
the games premise and look may seem overly simplistic compared to the
gargantuan productions of recent RPG Offerings.
They concluded by saying. Breath of Fire III packs in a ton of detail and depth in play mechanics and story line. With a lot of attention to detail in the games characters. Ending with Capcom lands a winner RPG.
They concluded by saying. Breath of Fire III packs in a ton of detail and depth in play mechanics and story line. With a lot of attention to detail in the games characters. Ending with Capcom lands a winner RPG.
RPG Land were next up with another 90 rated
review, while they did find the graphics to be sub par as far as PS1 RPG’s go,
the reviewer however does not blame Capcom for laying off on the graphical
power, after all you can rotate the camera nearly a full 360 degrees.
They continued by saying, don’t let that bug
you, graphics are stupid anyway, the biggest issue the reviewer had for the
game was the very anti climatic ending, with this marring the otherwise stellar
story and game. Concluding the reviewer said. However that not to say the game
wasn’t worth the trip, it just stumbled over the finish line, still finishing
In the top five.
For the next an 88 rated review we head to
Germany and the publication Mega Fun. With the reviewer finding that the
developers have succeeded in creating a compelling game, with an appealing
story, interesting riddles and reasonable graphics, and with around 40 hours of
gameplay there is enough long term motivation as well.
The reviewer did have one minor gripe, with the
games difficulty, which overall they found to be not particularly difficult,
but now and then would throw in an unexpectedly tough fight, which the reviewer
found can leave a sour taste. All in all though Breath of Fire which at least
for the reviewer will fill the much discussed summer hole entertainingly.
Next up is Game Informer Magazine with another
88 rated reviewer. With the reviewer loving the game, however at times the pace
of the game was making them wish for death many times. No more information is
available for this reviewer as the archived web page reviewer is for Breath of
Fire IV.
Next we head to the other end of the review
scale where we find a 70 rated review from RPGDreamers. With the reviewer
getting the feeling of the game not being a good as it should be once
completing the game. with the reviewer unsure if it’s the story or gameplay,
but they were left with this unsatisfied feeling. The reviewer did find the
game overall to be good, but not as good as a third instalment in a series
should be.
GameSpot are next up with an above average 69
rated review. With the reviewer finding the handful of new features on offer,
the game breaks little new ground, the reviewer did find that die-head RPG fans
may find it entertaining, but those looking for something new in an ever
increasing static genre will come away disappointed.
Game Revolution rated the game just below this
with a67 rated review, with the reviewer finding Breath of Fire III to be a
decent RPG. With the reviewer finding the game should fill the void since the
release of Final Fantasy VII and no other RPGs released since.
The reviewer continued by praising the games
graphics calling them good, with an interesting story, with the game overall
likely to please the anime/RPG addict. The reviewer also had praise for the
Dragon gene splicing, which the reviewer found added a strategy element to the
game.
For the next review we head over to France and
the publication Legendra who rated the game at an above average 60, with the
reviewer finding Breath of Five III has the ability both disappoint as much as
it can be a feast.
The reviewer found that this latest entry In
the Breath of Fire Series puts much more focus on the dragon transformations,
with the game perching on this resulting in a bad balance. Concluding the
reviewer found that this game will divide players and is unfortunate to be
between two of the best games in the series according to the reviewer.
For the penultimate review we stay in France,
this time moving to JeuxVideo.com who also rated the game at a 60. The reviewer
finding the game to be similar to Alundra, with the reviewer finding that the
game would have been interesting had it been done fully in 3D.
The reviewer found the games sound to be rather
repetitive, especially for scenes that often come back such as fights, the
reviewer also found the games sound effects to be rather basic. The reviewer
continued by saying. In short the game is a little mixed, while looking great,
the gameplay suffers due to this graphical style that has been chosen. They
also found some of the translation done of the game to be sometimes quite
labourious.
The final reviewer is a fairly recent one with
it coming in 2009 from RPGamer and is by far the worst reviewer for the game,
with the reviewer rating Breath of Fire III at a lowly 20. With the reviewer
commenting if you are one of the unfortunate souls to have spent 30 plus hours
playing Breath of Fire III, keep in mind there are always worse things you could
have spent your time doing.
The reviewer then went on to list far worse
things you could have been doing such as gouging out your own eyes, flaying off
your skin and taking a swim in the Dead Sea, or playing Final Fantasy Mystic
Quest. The reviewer concluded with. Should you choose to act on any of the
above in order to purge the memory of this atrociously awful game from your
head, I won't blame you, but I also accept no responsibility; that problem lies
with Capcom.
This is the part of 0
to Z where is visit four online retailers and see what the availability of the
title is, and what price you would be looking at if you wanted to pick this
title up, the sites that I will be using for this are Amazon.com,
eStarland.com, retrogames.co.uk and Gamedude.com I know the last one is very
location specific, but from a podcast I listen to, I’ve heard they have a huge
stock of older games, Ebay has now been dropped unless the game is unavailable
at other retailers.
So lets get down to
business with Gamedude, where we find the game listed as having a trade in
value of $20 if you are looking to trade in your copy of Breath of Fire III. If
on the other hand you are in the market for a copy of the game, you will be
looking at an outlay of $39 for a copy from Gamedude.
Next up is
Retrogames.co.uk where we find two copies of the game available. The first copy
is an incomplete copy of the game, with it missing the manual, otherwise the
copy is in excellent condition with a 9.5/10 disc quality rating. This copy can
be picked up for £15 from Retrogames.co.uk.
The second copy on
offer is a complete copy of the game, this copy is in slightly worse shape, but
only slightly with an 8/10 disc quality rating. If you are interested in this
copy you will be looking at a price of £20 for this copy. One thing of note
both of these copies are the Japanese version of the game, as such a Japanese
console is required to play them.
We head to
eStarland.com next where we find two versions of the game listed, the North
American release and the Japanese release of the game. Sadly at the time of
writing both version of the game are out of stock, when in stock the North
American version has a usual price of between $25.97 and $49.95, with the
Japanese version having a usual price of between $8.75 and $17.50.
The site also has the
North American strategy guide listed, this sadly is also out of stock, with a
usual price of $31.95. A trade in is offered on all three items, with up to $14
being paid for a copy of the strategy guide, with a complete copy of the North
American version worth up to $28 at trade, while a complete copy of the
Japanese version is worth up to $6.
Lastly we have
Amazon.com where we find a decent supply of the North American version of the
game available. Prices do not start cheaply for this game, with the first copy
on offer, a disc only copy in acceptable condition which will set you back
$25.41.
Breath of Fire III is
another game that suffers from disc only syndrome, with the entire first page
of listings all disc only copies. For the first complete copy of the game,
which comes in very good condition you are looking at a minimum spend of $52.62
for a good condition and complete copy of the game.
Another complete copy
can be picked up for $63.99, this copy comes in very good condition. An
acceptable condition and complete copy is available for $73.98, while another
very good condition copy can be picked up for $74.61. The good and two very
good condition copies are both Black label versions of the game.
If you are looking
for a better quality used copy you will find a few like new copies on the
market, these start from $78.98, with a second like new copy available for
$89.99, like new prices peak at $103.99. Also available are a few new copies of
the game, these however are very expensive with prices starting at $250, with
new copy prices reaching over $300.
Due to the large
number of disc only copies and the relatively high price for a complete used
copy as well as the very high asking price for a new copy the North American
release of Breath of Fire III has been categorised as being vulnerable
Written by
P J Gibbon
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