Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - TalonSoft


Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017


TalonSoft were a video game development and publishing company and were one of the leading companies in PC strategy, simulation and action game development in the mid to late 90s. The company which was founded by Jim Rose an award winning board and computer game producer for The Avalon Hill Game Company. And John Davidson who was the former Vice President of MIS for Alexander & Alexander.

The pairs new venture TalonSoft was founded on the 3rd of March 1995 in Towson, Maryland, with the new company having the mission statement of creating the most artistic, historically accurate and enjoyable games on the market, with all TalonSoft’s games easy to use and have a wild appeal to games of all ages.

 Battleground Ardennes was the first game developed by TalonSoft and the first in the long running Battleground series

Gamers would not have to wait long to get their first taste of a TalonSoft game. With the release of the first in what would become a long running series and really put the company on the map, this series is of course the Battleground series of simulation strategy and tactics games.

In the same year as the company formed we would receive two entries in the Battleground series, the first being Battleground Ardennes, the game used the companies Battleview Engine, the first incarnation of the engine to power this turn based isometric strategy game.

The game was based around 23 battles during December 1944 and January 1945 in the Ardennes Forest and The Battle of the Bulge as well as surrounding areas. The game also features three hypothetical scenarios for the player for play through, as well as a tutorial and scenario editor, the latter allowing the player to tweak the premade missions in the game.

Battleground 2 Gettysburg saw the Battleground series switch from World War 2 to the American Civil War for the Sequel.

That same year the company shifted from World War 2 all the way back to the American Civil War and the sequel Battleground 2 Gettysburg, with the game presenting a realistic interpretation of the well known historical battle sof the American Civil War, the game also featured authentic music from the era as well as a 50 minute video cassette of Gettysburg: The Turning of the Tide.

The Battleground series would prove to be a staple for the company in its early years with Battleground 3 Waterloo, Battleground 4, Shiloh and Battleground 5 Antietam all releasing In 1996. In this year we also saw TalonSoft release another new IP, this time with Age of Sail.

 Age of Sail was a navel strategy simulation themed around the tall ship battles of the 18th and 19th century.

The game was set in the late 18th and early 19th century and was a Navel strategy simulation and features real time combat, with the player taking control of a tall ship and engage in cannon battle with enemy fleets. The game was received pretty averagely by critics but the game would eventually get a sequel in 2001.

1997 saw the company continue their work on the Battleground series, with the game heading back to the Waterloo era with the Prelude to Waterloo, Bull Run and Napoleon in Russia all releasing in this year. Also in 1997 we saw the release of TalonSoft’s East Front.

TalonSoft’s Eastern Front is a turn based tactical war game depicting some of the major battles of World War 2, this game focuses on eastern front between Hitler’s Wehrmacht and Stalin’s Red Army, with the game allowing you to play a single battle or the full campaign. Multiplayer was also available via e-mail.

The following year saw the follow up to TalonSoft’s Eastern Front, with the game switching to the Western Front. The game goes more in depth than the previous years release, allowing the player to choose almost all levels of organization from Platoon levels to army and corps levels.

The single mission and campaign also return along with extensive editor options available, with a single mission and campaign editor, map edition, scenario editor and order of battle editor. The game was a commercial success as well, with the resurgence of World War 2 in TV shows and Films.

1997 saw the company make big strides forward after the success of their releases in the first two years in business, the company signed renowned games industry veterans, Norm Koger, Gary Grigsby and Keith Brors, these industry veterans had been involved in the games industry for over a decade before joining TalonSoft.

1998 also saw the Battleground 1 and 2 collections release, the first collection contains the three Napoleonic games in the series along with Age of Sail. The second collection contained the games centred around the American Civil War.

1998 also saw TalonSoft move into the publishing side of the industry and move away from a historical themed strategy game and move on to a post apocalypse setting with Tribal Rage. Sticking with the isometric real time combat formula, the game has the player controlling one of six tribes as you attempt to control the wasteland. The games was developed by Disintegrator.

Take Two Interactive acquired TalonSoft in 1998

At the end of 1998 on the 24th of December TalonSoft was acquired by Take-Two Interactive, with the company stating that they planned to push their capabilities in the Personal Computer video game market. The take over of TalonSoft included 1,033,336 shares accounted as a pooling-of-interest.

 Norm Koger's The Operational Art of War Vol 1 was another major series for TalonSoft

Another major war series developed by TalonSoft was released this year as well Norm Koger's The Operational Art of War Vol 1 1939-1955 like the Battleground series, this series focuses on the World War 2 era up to the Korean war, with battles being army and battalion sized engagements.

The game does not features a campaign, instead the game is based around scenarios, these can be from a couple of hours to a scenario lasting several years (game time) the game also offers two graphic modes, a top down mode and an isometric pseudo 3D view, the latter shows the units as miniature like icons. The game also features a scenario editor for players to edit units, map and events. The game also won the Computer Gaming World Best Wargame of the Year in issue 177.

In 1999 TalonSoft increased the number of games they published, with the company publishing the Spec Ops series. With the Runecraft developed games Spec Ops Stealth Patrol and Spec Ops Ranger Elite and Zombie Inc’s Spec Ops II Green Berets.

TalonSoft also published Jagged Alliance 2 and Hidden & Dangerous in 1999 as well. Although there was a major increase in published games by TalonSoft they still developed plenty of titles this year. The sequel to 1998’s award winning game The Operational Art of War, the sequel switches from the World War 2 to Korean war era to 1956 to 2000.

1999 also saw the return of the Battleground series, with the 9th entry in the series Battleground 9 Chickamauga, this 9th entry in the Battleground series heads back to the American Civil War era with the game focussed around the struggle along the Chickamauga Creek.

TalonSoft also introduced two new IP’s in 1999 with TalonSoft's Battle of Britain and TalonSoft's 12 O'Clock High Bombing the Reich, the latter of the two being an aircraft bombing simulation. 1999 also saw a sequel for the 1997 released TalonSoft's East Front, with TalonSoft’s East Front 2 releasing. 

This game is however not a brand new release in the series, but rather an updated version of the original, with updated graphics as well as additional scenarios and 50 fan made scenarios bring the total number of scenarios in the game to 150.

In 2000 TalonSoft moved away from the game development side of the industry, while they still did release TalonSoft’s Rising Sun, a top down turn based strategy game which is focussed around the Pacific theatre  during World War 2.

Published games by TalonSoft massively made up the bulk of the companies work in 2000 with the company publishing Tzar The Burden of the Crown, JetFighter IV Fortress America, Codename Eagle, Dogs of War, Martian Gothic Unification, Metal Fatigue and many more game in this year.

If 2000 was dry on developments then 2001 was a desert for TalonSoft, while the company kept busy with their publishing side of the industry development wise they were limited to just TalonSoft's Divided Ground Middle East Conflict 1948–1973, which would also be the companies last developed game. Not even the sequel to their 1996 released Age of Sail was developed by Talon, but instead by Akella.

 TalonSoft's Divided Ground Middle East Conflict 1948-1973 was the last game developed by the company before by close by Take 2

By the following year TalonSoft’s fate looked sealed with just G.I. Combat Episode 1 Battle of Normandy being the only game published by them. And sure enough sometime in 2002 TalonSoft ceased all operations and the company dissolved by parent company Take Two Interactive.

In 2005 Matrix Games announced the acquisition of the rights to all of TalonSoft developed games. the following year after the acquisition the third entry in the Norm Koger’s The Operational Art of War, the game is however not an entirely new game, with it being a reworked version of the first two games, with a reworked engine and new content added, as well as bug fixes and compatibility with current PCs
  

Written By

P J Gibbon

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