0 to Z of Playstation 1 Games - Beat Planet Music
Beat Planet Music is an action rhythm game
developed by Opus and published by Sony Computer Entertainment for the
Playstation. The game released exclusively in Japan on the 20th of
January 2000, a couple of sites I have found stated that the game received a US
release, however I have not been able to find any evidence of this, and any
copies that are for sale are for the Japanese imported version only.
Notable people who worked on this game, Takafumi
Fujisawa had a long career in the games industry even before working on Beat
Planet Music, He worked as a Sound Director on the Arc the Lad series, he also
worked on the sound for Legend of Legala and as Sound Producer for Hot Shots
Gold 2.
He worked as a producer on the 1999 release Ape
Escape, prior to his work on Beat Planet Music. Since then he was Executive
Producer on the 2004 release Arc The Lad End of Darkness and in 2003 he was the
Sound Producer for Siren.
Yuji Oshimoto who worked on the games Design,
the following year he worked on Wave Rally’s menu design, his most notable
credit is for the 2012 release of Lollipop Chainsaw with Oshimoto working as an
addition UI Designer on the game,
Yukari Kaneko prior to working on this game he
worked on the CG Movie as well as being one of the Map Animators for Parasite
Eve. Since 2000 and the release of Beat Planet Music she has worked on game
like True Crime New York City, Call of Duty 3 and Transformers Revenge of the
Fallen, most recently she was a VFX Artist on Gears of War 4. In 2011 she also
started her own comic strip titled Reaching Alpha, which is about video game
developers in LA and introduces everyday life of developers in a comical 4
panel format in Manga style.
Tetsuya Kimura worked on the Sound System
Programming for the 2008 released Afrika. He was also a programmer on the 2011
Ape Escape game for the Playstation Move, his biggest credit comes in 2013 and
2017 when he worked on both Knack games. Working as the Lead Sound Programmer
on the first Knack game, and as a Sound Programmer on the 2017 sequel.
Upon starting up the game you have three
options to choose from, New Game, Load and Option. Choosing the latter you can
switch the vibration function on or off, and centre the screen display.
Starting a new game you are given the option of naming your character, up to
eight letters with Pilot being the default name.
Once you have entered your chosen name you will
be take to a map of the world with various city locations marked on the map,
such as London, Moscow, Sydney, Tokyo and New York along with an avatar of the
competitor or other pilots for each location.
Once you start a level a demo of the computer
playing the level will be show, giving you an idea of what to do, this is the
tutorial level, once you feel confident you can take on the level. The games
premise is your are racing down a track your ship which appears as a golden
coloured shape has a total of six lanes in which is can traverse the level.
There are three things to watch out for while
going through the level, the first are small downward pointing triangles which
will tell you which lane to switch to, these only appear for a short time. The
second thing are packets, these appear as a similar colour to your ship icon
and are a small cluster of circles, you use the circle button to
collect these, a counter in the top right shows how many you have missed. This
also act as the notes for each of the music tracks, once a level is complete
the game will show you in a percentage how well your have done, along with the
status either not clear or cleared.
The game also features a song editor which is
by far the most meaty part of the game, as the player progresses through the various
levels new song samples will be unlocked in the song editor. These samples can
be used to create your own tracks, also the function to use samples from your
own CD collection is available
The song editor has the six available lanes
going straight up the screen, at the base of each of these lanes is a blank
hexagon, this is where you select each of the samples that will make up your
new track.
Once one of the hexagons is selected a pop up screen will appear, on
the left you will find the location list, this can be scrolled through using
the L1 and L2 shoulder buttons, the remainder of the pop up shows the various song
samples available to use, scrolling over each of the samples will allow you to
hear the sample. Clicking the circle button will confirm you selection and the
previously empty hexagon will be filled by your chosen sample.
With this being a Japanese only release, critic
reviews for this game are very thin in number, with just two available for this
game, with the game being pretty poorly received by critics with a 60 rated review
and a 35 rated review.
As usual we will start with the best which is a
60 from German publication Video Games, the review calling the game a half
baked mix of a pinch of internal section, at little tempest, some Bemani and a
portion of Music 2000, with the reviewer finding it not much fun and easy to
forget.
The review did however have praise for the
Music Editor which they called nicely designed, however the lack of recoding
ability and a bulk of sound samples that the reviewer called useless scrap,
with the reviewer finding It limited to shallow synth music. Concluding the
review had the following to say. So if you want to make serious music, you
prefer music; If you want fun, you can not ignore the Bemani series - it's that
simple.
The final critic review comes from Gamespot,
who opened by commenting on Sony’s music games as being legendary, from the
talents of Masaya Matsuura and his team Nana-On Sha, and games like Parapp and
Lammy as well as the cult classic Vib-Ribbon, the review saying the standard
has be raised again and again.
The review continued by saying, Unfortunately
Beat Planet Music is a tired exercise in shallow gameplay, with more style than
substance. A music game-cum-music editor, this non-Nana product fails to
deliver in a variety of respects.
The review continued by praising the game
style, as well as the game interface and graphics which were designed by Me
Company, however the reviewer found that while there is style abounds, just
about nothing else does.
The game tries to go in two directions at once, and
its viability is hampered by its abysmal failure to come up with a reasonable
gameplay model to complement the decent music-editing, the review was also
critical of the memory card requirements with the game taking an entire memory
card.
This is the part of 0
to Z where is visit four online retailers and see what the availability of the
title is, and what price you would be looking at if you wanted to pick this
title up, the sites that I will be using for this are Amazon.com,
eStarland.com, retrogames.co.uk and Gamedude.com I know the last one is very
location specific, but from a podcast I listen to, I’ve heard they have a huge
stock of older games, Ebay has now been dropped unless the game is unavailable
at other retailers.
So lets get down to
business with Gamedude, who unsurprisingly don’t stock this Japanese only
release, same goes for Retrogames.co.uk and eStarland.com. So we will quickly
head over to Amazon.com in the hopes of finding at least one copy of the game.
We in fact find a
good number of copies of Beat Planet Music available, with new copies of the
game actually outnumbering the used ones on offer. The used copies that are
available start pretty reasonably with the cheapest on offer at $8.97 and comes
with free shipping, this copy is in very good condition as well.
Three other very good
condition copies are also available priced between $8.97 and $10.89 with more
coming with free shipping. Beyond this point the used copies may as well be
ignored with new copy prices starting at just $11.01, with a good number priced
within a dollar of this price.
Written by
P J Gibbon
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