Gone But Not Forgotten Video Game Developers/Publishers Lost 2000-2017 - Quest Corporation
Gone But Not
Forgotten Video Game Developers/Publishers Lost 2000-2017
Quest Corporation (株式会社クエスト Kabushiki gaisha Kuesuto) also known as just Quest, as
well as being formally known as Bothtec. They were a Japanese video game
developer based in Tokyo who were active in the video game industry from their
founding in July of 1988 up until their acquisition by Square in April of 2002.
During their 14 years in the video game development industry, the company were
best known for their work on the popular Ogre Battle series of Strategy RPG’s
Yasumi Matsuno, Hiroshi Minagawa and Akihiko Yoshida were all key members of the development team fo Ogre Battle
Yasumi Matsuno, Hiroshi Minagawa and Akihiko Yoshida were three of
the main members of Quest with all three being key members of the development
team for the very first game in the Ogre Battle series, the 1993 released Ogre
Battle for the SNES, a game that would also see releases on the PlayStation,
SEGA Saturn, Wii and Wii U.
Yasumi Matsuno who worked as the Director on Ogre Battle, in his
early life he grew up in a rural area where his only entertainment were movies,
television and books, Matsuno also had a passion for creating Dioramas,
especially ones based around World War II. He would spend his time in the local
library researching, and would incorporated stories elements into his dioramas.
He would be first introduced to video game through playing Space
Invaders and Xevious at arcades, while waiting for the train as well as having
a fondness for The Legend of Zelda and Dragon Quest on the NES, as well as
being a fan of the Amiga and PC.
Later he would attend Hosei University where he studied Foreign
Policy, however he dropped the course after 3 years, finding work soon after as
a economic reported. He found this work much too unfulfilling however and left
in 1989 where he took his first job in the games industry at Quest.
Hiroshi Minagawa who worked as the main Graphic Designer as well
as working on the games Image Effects on Ogre Battle as well as being involved
in the overall Art Direction of the game. Minagawa was born in 1970 in Japan.
Akihiko Yoshida was born on the 15th of February 1967
in Japan and has had a long career in the video game industry, unlike the
previously covered Quest members Yoshida did not start his career at Quest. The
first game his is credited with is Zeliard, a Side Scrolling Action RPG from
Game Arts, this metroidvania style game that released on the DOS, PC-88, Sharp
X1 with Yoshida working as a Graphic designer on the game.
Yoshida worked on one more title for Game Arts the 1990 released
NES game titled Faria: A World of Mystery & Danger! A top down RPG that was
not well received by critics, the same year Yoshida was credited with his first
work for Quest, working on the Monster Design as well as the Graphic Design for
Musashi no Bōken a Japanese exclusive NES game.
The following year saw Yoshida work on another couple of Japanese
only titles before going to work on the first game of a series that would make
the company, that is of course Ogre Battle, the game was also known with a
subtitled The March of the Black Queen as well.
Ogre Battle released in 1993 was the first in the series of Quest's best known series
Yoshida was responsible for the Character and Tarot Card designs
for the game. Ogre Battle is the first entry in the Ogre Battle series of
Tactical RPG’s, the game has elements from a Real Time Strategy game and a
Tactical RPG, the player controls a large army of characters belonging to many
different classes with a total of 76 classes.
The player Maneuvers their troops around a tactical map, when the
players forces and those of the enemy coming into contact the game switches to
a turn based battle system. The player is able to select general commands for
their troops, as well as the use power tarot cards and special techniques. As
your troops progress through the game they will level up and grow stronger as
well as chance classes.
In Ogre Battle the player manoeuvres there forces on the world map
When your forces come into contact with enemies the strategy focus switches to a turn based battle system
The games story is set 25 years after Empress Endora conquered the
entire continent of Zetagenia, the reign of Empress Endora proved to be a
tyrannical one, with people from all social classes wanting for a better future.
Eventually a resistance army called the Liberation Army is formed, the players
character who they name and background are chosen by the player takes command
of this resistance army and leads the people of Zetagenia towards revolution
and freedom.
The game also features a reputation mechanic, this is effected by
the various decisions you make during the course of the game. With choices you
make having the potential of being popular or unpopular with the nation in
contact with the Liberation Army.
In addition to the each of the characters has
their own alignment from good to evil, for example liberating a town with an
evil heavy group of characters may lower the armies overall reputation, these
events also effect the overall story with the game featuring a total of 13
endings.
Yasumi Matsuno, Hiroshi Minagawa and Akihiko Yoshida remained with
Quest for the 1995 release of the sequel to Ogre Battle in Tactics Ogre. This
would be the final game trio would work on before moving to Square in the same
year.
The trio would go on to work on the Final Fantasy Tactics series,
Vagrant Story as well as Final Fantasy XII with Yasumi Matsuno working on the
Story and Concept, Hiroshi Minagawa worked on the Visual Design & Character
Textures and Akihiko Yoshida who worked on the Main Character Design and
Background. In more recent years Yoshida worked on the two Bravely Default
games and NieR Automata.
Following the 1995 release of Tactics Ogre three years passed
before Quest released their next game Ogre Battle 64 Person of Lordly Caliber,
the game was released exclusively on the Nintendo 64 console, the game is a
semi sequel to the first game in the series Ogre Battle and is the third game
overall in the series.
Ogre Battle 64 Person of Lordly Caliber was the third in the Ogre Battle series and released exclusively on Nintendo consoles
The game continued with the same gameplay style as the previous
games in the series, with a tactical rpg with strategy elements. The player
leads an army of characters into battle with the player controlling if their
troops attack or defend or us magic. Player decisions also play a part like
previous games, with a branching level system with each having their own
difficulty level, combat also enables each of your warriors to gain more
experience and level up.
Ogre Battle 64 Person of
Lordly Caliber would be the final entry in the Ogre Battle series that would
appear on a console, it would also be their last console developed game, with
their final three games developed releasing on the Game Boy Color, Neo-Geo
Pocket Color and Game Boy Advance.
The first of first of these was a port to the Game Boy Colour of
their 1991 release Magical Chase, the game was not ported by Quest but by Micro
Cabin to add to the previous releases on the PC Engine, TurboGrafx-16 and Windows.
Magical Chase is a side scrolling shooter in which the player
plays as a witch called Ripple who fly’s along the levels on her broomstick. The
game features just six levels which can be played on either normal or hard
difficulty with only the first three levels that the player can play on easy
difficulty.
Magical Chase originally released on the TurboGrafx-16 in 1991 before being re released on Windows and Game Boy Color in 1999 and 2000
As the player progresses through levels and destroys enemies they
leave behind different coloured gems, these work as the games currency, the
player is able to spend these gems twice per level when a shop appears. The shop
allows players to purchase either power ups, extra health and extra lives, the
shop only appears once for the third and sixth levels.
In June 2000 the Ogre Battle series received its only release to
not release outside of Japan, Legend of Ogre Battle Gaiden Prince of Zenobia, a
game that serves as a side story to the original Ogre Battle The March of the
Black Queen.
The game releases on the Neo Geo Pocket Color, a rather unsuccessful
handheld game console from SNK, this is the reason why Legend of Ogre Battle
Gaiden Prince of Zenobia never released outside of Japan, by the time the game
was ready the Pocket Color had already been discontinued everywhere except for
Japan.
Two years later would see Quest’s final game and the final game in
the Ogre Battle series up until the 2011 PSP remake of Tactics Ogre Let Us
Cling Together. The final game in the Ogre Battle series released on the Game
Boy Advance, this release in the series is another side story which Is set
before the events of Ogre Battle The March of the Black Queen and Ogre Battle
64 Person of Lordly Caliber.
In 2002 Quest Corporation was purchased by Square, which saw some
of Quest’s developers reunited with Yasumi Matsuno, Hiroshi Minagawa and Akihiko
Yoshida who were continuing to work on the Final Fantasy Tactics series with Final
Fantasy Tactics Advance and Final Fantasy Tactics A2.
Once the purchase was complete Quest was dissolved into Square and
ceased to any longer exist with Square taking over all of Quests development
resources and the rights for the Ogre Battle IP. Yasumi Matsuno the creator of
the Ogre Battle series left Square in 2005 but did return in 2011 to work with
former colleagues and work on the PSP remake of Tactics Ogre
Written By
P J Gibbon
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